our prison system is really fucked. But... its more of the social influence thats a problem though. I used to help out with guys in halfway houses to help them stay on a good path. I've probably helped a couple dozen guys get their GED or get a chance to calm down and change their mindset on life. You can show someone here…
Yep. Since you already know Max that is probably the best option at this point, but that really depends on the needs of the project. Do you plan to bring on other animators or outsource animation? Most animators are typically more familiar with Maya, so you might shrink your candidate pool. If it's just you and you know…
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
Have to agree with Eric about the complexity of trying to start by doing this all in 3D and looking into simpler solutions like the cinemagraph workflow. The example videos are all static camera, single image backgrounds with looping animation overlays and audio effects. Most of this is fairly straightforward video editing…
That is simply NOT true. The used game market has had a HUGE impact on over all game sales. Are you confirming a bias by any chance? Consider this, Game Stop alone reports between 8-10 BILLION US Dollars in annual revenue and they also report that most of that revenue comes from used games. The publisher/developer can sell…
First of all props for being aware that work has a cost, and that said cost is indeed quite high. Now this thread is very interesting imho because it reveals that there is much more than seemingly meets the eye with this kind of project. With all that said, there are two ways to answer your question. - - - - - 1 • The…
I'm not fond of the hire-up and cut down. Most places do that because they are under the gun to hit milestones. They quickly ramp up and struggle with all kinds of growing pains. They try to get more done in a shorter amount of time and that compacted and frantic work environment can lead to a lot of costly mistakes that…
The early years: I started out creating levels for Doom2 using an editor I found on a shareware CD. Later when Duke Nukem 3d was released I did load of Levels for that. Always experimenting and trying to push things a step further with the given stuff. I did countless level for that all lost on old HDDs I'll probably never…
I work in an architecture firm doing the viz work, and I had to have a masters degree to be even considered. However, this is a very very large world wide firm so the old boy architectural network dictated the degree requirements. I also had to be LEED certified along with a member of ASAI (American Society of…
For textures Bungie didnt have any one person as a dedicated Texture Artist. Textures were generally created by the environment artists as needed. We of course shared textures/assets throughout the entire game as most studios do. For Reach environment use of textures had to be controlled a lot more then before. From Halo 3…