Hi, Today i wasn't that productive... I felt sore and unable to do much. but i pushed through to try and give some color to the Void king concept. And as a bonus I'll add in there a SyFy concept I did few days ago that I dropped... because he looked too g eneric. Enjoy B) Void King Progress SyFy soldier
Thanks Hai, I know I can count on you for help haha. For the elbows and knees, I thought that it was better to not have the full ring for deforming? Referring to this: So I've added more rings to the legs, and the silhouette of the legs looks a bit smoother now. Modeled the sword and sheath, and UVed. Time to jump into…
Love your stuff man. Just one crit on the dragon, even though i think you purposely designed it this way im anal about dragon wings. The wing skin is supposed to connect to the back leg to give lift, like a bat or bird, otherwise it cant fly. Other then that he looks fantastic :) Post some of your 3d stuff! I want to see!
Yes , i totally see what you mean , and indeed it is not clear enough what it is . I guess i wanted to have a more stylized and flat area of the upper wings , maybe working with other planes overlapping each others like the wings would have fixed this . I take note for the upcoming bird/creatures i will be working on ,…
*ding ding* And we're off. @Swizzle - Nice start man, but her shoulders are looking a tad to beefy compared to the rest of her body. But great progress none the less. @Gir - Great to see you are charting your progress through twitch but is there any chance of a few pic to add into the mix? Nice choice btw. I hope you have…
It mostly depends on how you want that bit of the costume to behave. The simlpest way is to bind to the spine and accept that the ring may deform as the spine bends - you can always make sure that the ring has the same weighting and it will not distort in shape though, which will help it not look broken. The more complex…
im new to the forums and am JUST getting interested in the 3d modeling but i still am not sure what program to use. i tried using wings 3d but it confused me and i couldnt find a starter tutorial for it if anyone knows a good started 3d program i could dload or if you could link me to a good starter wings tutorial that…
This is my first script. :) You can select every N-th edge in Loop or Ring or both. Select edges, that you desire to skip with spinner, and use the buttons. Script work slow when you use "Full Loop" and "Full Ring" button with spinner value different then 0 and hihg number of edges in your mesh. Work only with Editable…
I haven't found a solution to this other than to bevel the outer ring, then bevel the inner separately with a smaller radius, then delete the front/back faces, then bridge the edge rings on the front and back. Maya is applying the same sized bevel to those edges, regardless of what they're connected to. I'm not sure there…
running into some problems sculpting on the wings as what ever I do to the front of the wing it affects the back and vice versa, only way i been able to get around this is using separate poly groups and then using the Ctrl+shift click to switch between them. Any better ways to do this would a great help Thanks PTD