tried the xp repair mode with the cd but i didn't have an admin password but it still requires one? no clue what to do there. I ran ophcrack .iso to make sure there is no password and there isn't one. afterwards I removed 1 memory stick [each one is 1 gig] then ran it, same bsod flickers for 1/2 a second and some black…
I think you're confused in a sense, saying that the only details that would benefit from normals are rivets and bolts. Really, more important than that is the smoothing, soft-edges and overall highpoly look. Sure you can take a simply lowpoly mesh with tons of hard edges and photoshop some bolts on it, but its not going to…
Hmm... Maybe its my eyes, but theres a tad of smoothing error on it in quite a few places, plus some stretching. But it may work out to your advantage? Look at the back of his neck, you can create a uv island split over each of those large scale/plates and not only would it fix smoothing, it would also allow you to re-gig…
Stunning work, really nice. Paused it several times to study the content :) . No crits here I would agree about the woman appearing in the middle being an interruption, the video to me almost seems more like a showcase for that one scene rather than a regular demoreel, with so many (awesome) breakdowns of the 1 piece. I'd…
Spline is suppose to mess things up. Just like a concept artist on paper sketching out a character or whatever. He never sticks to his ORIGINAL lines... he's erasing and redoing. Your blocking is a template for you to build off of. It's 100% normal. I remember that feeling when I was a junior, it's normal. With time and…
I think its too dense and still has some tightly packed areas. This is about 1 or 2 subdivisions up from a standard base mesh that I would create. I normally stick to 500-3k polys (not tris) for base meshes, I toss a turbosmooth modifier on top to see how it will sub-divide. You can also use the tessellate and mesh smooth…
I own both, and it's pretty much what other people have said: they can create the same end result, although their workflow differs in a lot of ways. I've been sticking with Substance painter due to the reasons Defragger mentioned: crashes tend to happen from time to time, but mostly, I feel like it's just waaaay too slow…
listing my collection here wouldn't make any difference. By jingo I'll try though! :poly124: My friends owned a lot of consoles when I was young so I often played megadrive, neo geo and master system. Sonic was one of my favorite games growing up but never actually owned it. in chronological order, * = still own, boxed.…
[ QUOTE ] i'm trying the normal align tool in max...but i can't seem to get anything to "align" the normal. [/ QUOTE ] Normal align works by aligning one normal on one object to the normal on another object. To use it you: - Select the object to be aligned - then click on the normal align tool - then click on a face on the…
I'm going to have a strange perspective on this topic. Some of you will balk at it. I don't really care. Think about it this way, would you be doing this sort of creative work [3d/art work] regardless of the pay? Are you psychologically broken in some basic foundational way that means you cannot fathom spending your time…