Top left corner is time remaining in the round, Top right is the work area selection (i.e stove top, cutting board, fridge) with the Biggest icon (in this case the cutting board) being the current selection Bottom Left is as it says blade sharpness (effectiveness of slicing diminishes with time and use) Bottom Right is a…
Odd. Max8 has only crashed on me once. And that was largely due to me having 10 heavy apps open for an extended period of time. The update certainly fixes some issues, but one is not fully resolved yet. The sub object UV mapping is still borked a bit, and that REALLY pisses me off. When I have a whole singluar mesh, I…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
Pelt isn't really ideal for that type of object with multiple separate sub-objects and those objects are so simple they should be unwrapped another way besides pelt. Pelt is more ideal for one continuous selection of complex faces, like skinning a beaver. You would probably find Peel and point to point edge selection in…
By all means, hijack this thread! I'm also going MODO > UE4. Exporting FBX from the Game Tools layout is the "official" way to do it. Pull down the Export Type list in the FBX Preset Settings and select "Export Selection with Hierarchy". Then select your Mesh Items for export and press the Export button. "Export Selected…
As for your answer I think that the inverse tool that you are talking about only affects brush strokes that i made. I'm trying to make a marquee selection and inverse the strength in the location of that selection, but the problem is that once I make a marquee selection. All that nDo lets you do is covert that in to a flat…
or... use some lineup scripts that align the verts - because most certainly they cant be on the same position each time. In that case look in the edit mesh or edit poly rollouts for the "x" "y" "z" buttons- because they will align the selection components (e.g verts, edges or faces) along that axis. Or do you perhaps mean…
also - if you're going to be iterating on a resource you can select where it's stored on import . i forget which one I usually used but one of them makes it easier to manage what you've imported
Having this specific target (= a software that a splash art illustrator could use to fully replace Photoshop) is definitely interesting. You've obviously thought this through already but here are some thoughts : - First off I think the canvas control really would have to as close as possible to that of PS, or allowing…
Interface Re-design Hi everyone for part of a University project I'm re-designing an N64 interface to create an effective PC style interface while keeping to the theme of the original game. The final thing will be displayed in UDK using scale form. The game that I have used as a base for the items/spec list is The Legend…