great site, great work. however WTF is up with it and firefox? every time I click off the tab or click to close it, it opens up another tab IN ADDITION to the tab already opened. I was left with like 12 copies of your page open! Do not like :(
Apparently anyone with a google account can join, but only when Google open the doors. They opened sign ups last night, but they must have hit their limit. There's probably a twitter account, or their blog you can subscribe to, to stay up to date with them opening it up again.
Here are some potential problems with not combining a mesh: * Some engines have problems with lighting when you have open edges on a mesh. You get light leaking. * Some engines will be creating LODs automatically for your buildings. Having open edges can confuse the LOD algorithm and create a bad LOD. * If your engine uses…
You need to open the levels from file/open not the content browser. They are in "chivalrymedievalwarfare\UDKGame\CookedPC\AOC\Levels" there is more than one version of each level. Open the one with the largest filesize, I'm not sure what all the different versions are for but the largest one is typically the one with all…
Gonna pre-face this rant by saying this just represents my opinion as an individual, as a person, homo sapiens. @NikhilR EDIT: im not gonna comment on the culture war stuff as i agree and disagree with tons of points and thats a whole other thing. Im going to just mention stuff me as a dev and as a consumer think about…
I'm having this kind of a problem in Maya 2016 only when I have other windows like Hypershade open while editing an object. The problem appears instantly when I open the Hypershade and disappears instantly when I close it (and have no other additional windows open).
oh noes, Im having issues with the upgrade and full install. Was using 6 before, opened it up today and grabbed the update the BAM. Freezing at the "Open texture from file" and Open Normal map from file" screen. Going to roll back to 6. Anyone else having this issue?
The sword is 120 tris btw. FBX: https://www.dropbox.com/s/npze3x3zq4u8yx7/fulviowip01.FBX This is a character I'm doing for my 3d Character class- I'm hoping to make it into an actual game sometime though. The tri limit is 1200 (pretty generous). I have some concerns on the shoulders and knees' topology- not sure if that'd…
@Zalek4 -nan(ind) is shorthand codespeak for -NotANumber(Indeterminate) What that means is that when maya wrote out the .ma file, it couldn't figure out what those numbers should be, so it sh$t the bed and fail-safe to codespeak. This is often times due to very large or small numbers that confuse maya. One remedy is to…
That tutorial is an older version. The more recent versions you have to irrigate an cavern in the soil to farm underground. To irrigate you need a water source 2 levers (b - T - l) 4 mechanisms (Mechanic's Workshop, b - w - t) 2 Floodgates (built from a Carpenter or Mason's Workshop) a room dug in a soil layer * dig the…