hey thanks justin! i thought it would be a cool idea.. came out pretty neat.. better than blah white for sure heh... hope you and yours have an X-TREME X-MAS! hehe :)
Hey thanks for the comment! Spot on crit about the hair, didn't managed to get a smooth enough transition. Will do for the next character! Or maybe I'll rework it in a few month but for now I'm a bit sick of her. :tongue:
hey everything looks ace except her face..but im prty sure everyones been saying that..to me it looks a bit too big to be a girls head, keep working on it its coming along really nice!
Keep on movin down, needed to update the glasses so they could print, no gaps between the frames and her face, which gives them a goggle like appearance but hey, gotta do what you gotta do!!!
Hey Ror... Yep...It sure is me..heh...How's you matey..drop me a line...you still got my e-mail have'nt you?..if not let me know and I'll send it to you again...
Hey man, good stuff. I think your character is coming along nicely. I'll preface by saying i'm not a character modeller. Things I noticed that can help push the final render, mostly by comparing with your quality benchmark piece here https://www.artstation.com/artwork/KekQgW presentation: I'd pay more attention to the…
Hey friends, There were two showstopper bugs in the way. We fixed them, and are now at version 4.3.3. We did not want to wait for Blender 4.4 to appear to have them fixed.
Hey there, I am not a profesional artists so please take everything I say with a grain of salt. First off, I like that you start off by using greyscales, this is an important step to understand shapes and lighting. You already used different values to emphasize these forms, which is a good aproach. For a beginner digital…