Vig: more character artists than animators...? where? in the EU/UK biz all i see is environment artist and animator positions being advertised. last place had TONS of animators (literally dozens of 'em) and was still outsourcing overflow animation work at times, despite having a huge inhouse mocap setup and all.…
I've been using Update 3's UV editor, and I'm not much a fan of the changes. Removing the buttons on the actual main UI and converting it into a 3ds Max UV UI was just a plain poor design decision. The design itself originally prior to this update was perfectly fine. I don't see why the need to change it at all. To be…
Whoa, did not know that. Congrats Fararer! Smart move by the Foundry there. Yeah; I know I'd struggle to think of a script I'd installed that has made modo worse for example. But on the other hand... I totally get that you have to have enough of a difference between indie and full to justify the existence of the former.…
Hermit: I feel both Ddo and Substance are strong on that aspect just in a different form. Yes if substance user create more substances a library will be useable. Though a user library might not be all that good to use in your personal projects due to obvious thing like style and quality variations. With Ddo megascans it…
In the long-run, I think Substance Painter needs to aim towards becoming the more artist-friendly front-end for Substance Designer. Production artists need things to be super streamlined, but to still give them control. Aren't layers really just a simplified, linear set of nodes? Couldn't they function as such? Artists…
Heh? Everything you just described would make stuff easier and cheaper, not expensive. All you need is one good shader artist that creates specialized functions, and all the artist has to do is plonk in the textures where needed and be done. Plus, you can't simply throw displacement maps at everything, even for interesting…
The caustic effect came from several SpotLightToggleable actors about the scene (as they only emit Dynamic light) with a Material Light Function applied to it. This is essentially an animated Emmissive-only material where I had a couple tiling caustics textures panning over each other with their 'Time' connected to a Sine…
Umm. What? Companion is not more powerful. Its a Tesla 4 Arm processor. With 2 gigs and not as much storage space nor input/ output. It only runs a 32bit Android os. It has a low resolution for a 13" since you can get a higher ppi in smaller sizes (including surface pro). The advantages of the companion is it has would be…
I agree on the censorship.. not really necessary. Just add a 'nudity' tag in the thread title. Anyway.. i agree on what Cexar said about the arm anatomy, but I think the "It's a demon so normal anatomy might not apply' is something you shouldn't buy into. Sure, anatomy might be different, but it still needs to appear…
Great work! I'm also one of those guys who are looking for VR modeling tools with functionalities like what you're showing above. Can't wait to hear more. I've tried Tiltbrush and Google Blocks. I think that the approach these tools are addressing is towards perfecting the user experience, not really the modeling…