Lately, I have been coming across a lot of posts like this, for people wanting a reflection solution in Maya that works on more than just the transform tools. My personal solution works for most my organic modeling needs. Where game centric models Rarely exceed 20 thousand tris I have now worked years without being able to…
If I understood what you wrote, you said you exported a model from 3dsmax that had 17000 polygons. When you brought it into blender and checked the count of faces it was 34000. Assuming that all the polygons are quads (quads are two triangles), it would be safe to say that max was counting quads (polys) only instead of all…
miauu's Live Measure Pro is updated to version to version 1.4. Changelog: New measurements types - Radius and Diameter. The radius/diameter can be measured by selecting 2 or more edges/segments or 3 verts/knots. Supported objects are Supported objects are Editable Poly, Editable Spline, Line and Edit Poly modifier.…
What do you mean with Edit Normals? When i Set the SGs from UV Shells, it will be the same. And i always set my SGs from UV Shells. Ok then Show me your result with 1 UV Shell :P Edit: Custom Normals? Hm good to know ^^ Which buttons are you using in the Edit Normals modifier to get the Normals Green ? ^^
excellent :D this could be very productive indeed. thanks for posting your code. you know with stuff like this:macros.run "Editable Polygon Object" "EPoly_Cap" you can type macros.[B][COLOR="DarkOrange"]edit[/COLOR][/B] "Editable Polygon Object" "EPoly_Cap" and grab the bit of code you need. theres lots of interesting…
Thanks Maph and Pangahas for the feedback on the towers! Honestly we want to keep the top part relatively similar (for animation reasons), but I agree that the silhouettes should change more. Since you'll be seeing the silhouette of the tower from this angle, I've added more "electric prongs" to each level. Hope it…
We are looking for a Creative Director https://docs.google.com/document/d/1N57dxKpB9MPbI_W2X3konv6nml4fYbP2evYyLNF4zvc/edit?hl=en&authkey=CPCKobYK We need Experienced artist ASAP for these roles and responsibilities Link Below is for Non-Organic Artist…
original: edit: its a hacky edit where i've simply and indiscriminately halved the frame count. this edit alone isnt sufficient, but i think you should start refining it by dropping your number of frames and making better use of them, dont want floaty, do want snappy and characterful. Wants some breath in the bound and…
I figured it out! I had an edit poly in a group, but it was the only thing in the group, so I could access the edit poly while still having the group selected, causing none of my edit-poly related keys (or polyboost functions) to work. figures that 5 minutes after I give up and post a thread after banging my head on this…
Max has a built in toggle for edit poly subdivision called 'NURMS toggle (poly)'. This subdivides the actual base object the way meshsmooth does it (as far as display is concerned) but still allows you to edit the (low poly) geometry when it's subdivided. You can set the iterations under the subdivision surface menu. The…