Hey Poop in the end I decided to drop the red legs idea, I felt like they were taking the focus away from the face. Decided to actually kill th espec on the to make them more plain black which grounds the char a tad more. Yeah Shot, I actually made a desaturated version of the that gave it a livingdead look, that was…
The only notes I currently have on Crunch - they are about 18 months old so I may not agree with them anymore: Crunch time Ah, crunch time. Crunch time is when you forget what your family and friends look like and end up smelling like a tramp. Crunch time is the period at the end of EVERY project, or before most deadlines…
[ QUOTE ] Efficiently is the key word here. I am a very impatient gamer. I was playing Rainbow Six Vegas and got to the trainyard level, which is nearly a half mile long. There are bad guys along the way which you have to sneak up and take out, etc., and at the end you need to be stealthy and decisive to rescue hostages.…
Three things: 1. Cut back on the texture noise, you're overusing it in almost all your pieces. 2. Cloth doesn't just end (it's not paper), it is either woven and stitched at the ends or torn with loose threads. 3. The eye shader and eye sockets on all but your newest character need to be redone. The sockets seem to end…
Geez man, I know the feeling. I just finished up an unemployment audit. That was good fun. Luckily I had everything to back myself up. But it's just added stress to an already stressful situation. Right after the audit I ended up landing a contract position But that ends February 1st. Good luck! I know how it feels. Before…
Thanks Bobo! Hoo, I got it entered! Here are the images I ended up with. I was having quite a bit of fun with some morph targets but wasn't sure how to include those in the submission stuff but I'll post them here later. I had some other poses as well. In the end I ended up just under 11k triangles for everything and one…
Spline Ik wouldn't really work in this situation because it needs to connect on both ends and stretch. Maya's spline IK keeps the same length, and even most stretch solutions tend to cause the bones to overshoot the end goal slightly. In this situation I would use a Motion Path (Animate --> Motion Paths --> Attach To…
Thx a lot for the comments everyone =) I now reckon that i made quite a few wrong design choises, but now, i can't do much without redo most of it :\ so i just quick fixed what i could do with just vertice tweaking and little more. And on the end, this wasn't based on any Spawn reference so "realism" wasn't the first aim,…
i honestly think some of these properties need to END. these characters have been drug out over 40-60 years... and i think at one point Spidey had 6 books out every month... wtf? how the hell can all of those stories be part of the mythos? i dont even know if the stories i read as a kid are even canon anymore. just end…
In some cases the asset that was delivered by outsource/freelance will end up being polished/tweaked and changed a lot and the end result that ends up ingame can be way different from what was originally submitted by a freelancer/source. If a company would allow a freelancer to post renders of what was submitted, there is…