Max' s VR mode is just a bridge to Stingray which, not surprisingly, was killed by Adesk a few months back. What DCC are you using? Surely Unity has some sort of VR editing like UE4 does?
3dcoat is on the way, not all quad in the app but all quad export possible. Wait for liveclay full implementation. Also wait for sculptris beta 6, some "rumor" say that a full quad mode is possible and a goz bridge in the pipe...
i just bought a i5 ivy bridge with some random board and 8 gigs of ram (like 340)€ rest usually can be found in ones old computer(like case, dvd/blueray drive, psu and harddrives)
There's something about the perspective that makes it look odd, you see there is a bridge leading somewhere, but since there is nothing beyond it, it makes it seem like the whole scene is tilted and we're not actually standing on a flat surface but looking up at the sky.
I tried making some basic meshes and it isn't really going fast :/ At the moment I make a row of vertexes, another row of vertexes and then select vertexes one by one and use the bridge button. Is there a faster way of doing this?
the little bridge to the tower bothers me. maybe you need to put some arch under it, to make it look more structurally sound. It feels too fancy for the rest of the model. Perhaps a simply wooden causeway would be better?
Hi, Is there a way of forcing Megascans to see the asset download path as I have tried uninstall/reinstall, change the directory etc. without any fruition? It seems to just sit there all blank and useless both on the Bridge and the Studio side. Any pointers will be appreciated. Cheers.
I wouldn't hesitate though if there's a V-ray for Modo sale. I'd rather prefer that than zbrush bridge & keyshot. [ame=" https://www.youtube.com/watch?v=X5nQN0ZbOsk"]V-Ray | Modo - YouTube[/ame]
You'll probably need both. MaxPlus is access to most of the 3ds Max API through python. (Same API you get from C++, just not all of it.) pymxs is a bridge to maxscript commands though Python.
What are you using for fog? You can do a lot of neat stuff with the volumetric fog now, could have animated swirls of fog drifting across the bridge and such, all reaction correctly to lights and etc.