Oh, its a pain to work in ZBrush without a tablet. I'd suggest you to get one, it will help a lot. Shield had not that much really precise details, but looking back, maybe i had to do ZRemesh pass to get really low-res mesh, mesh should look much cleaner when made from solid base. I did same kind of details you made on…
Trimming down and losing the smoke smell helps attract the ladiez too I'll be on my 4th time quitting smoking, been quit for about 45 days now. Some say it takes an average of 7 times quitting before someone stays quit - you just gotta practice not smoking. I smoked for 23 years (I'm 35) so it's something I've done for…
Interesting stuff I look forward to seeing it finished =) Things to consider: - The slimy poo stuff looks wet and shinny, wouldn't that leave stains on the walls and soak into things? It doesn't seem to be blending into the scene like you would expect. - The ceiling looks like the type of hanging ceiling you see in an…
https://www.artstation.com/artwork/rlnWPL Hi! I finished this project two weeks ago and would love to get some feedback on what I could improve. I tried to show that I'm familiar with the modularity and Substance Designer.
Where everything starts and nothing* ends. --- Welcome to my digital sketchbook! Since I passionately specialize in 2D concept art and illustration, such works will likely take center stage. But my interests branch into countless other creative fields, such as digital (and traditional) 3D Modelling, Sculpting and…
Worked on the face some more, learned a bit more about the whole zbrush sculpting workflow. It's getting there! I think the side profiles looks a bit goofy. I took a break from sculpting to block out the clothes. I used one of zbrush's female base mesh, scrapped the breasts, tweaked the proportions and got to work. Back…
Hey man! Here's my two cents on what I can answer to help clear things up. In terms of stuff that goes into engine, almost always they are referred to as triangles. Polygons is a bit misleading, since they can be approximately twice the actual geometry (a crate that is 10k "polygons/quads" can be ~20k triangles in the…
i generally have no issue importing hierarchies that goes 2 levels deep. but below that its either rotations or scales causes problems. i tried reimporting the same fbx back into blender and had no issues. but when its unreal engine its a problem. unity also causes problem but its generally more manageable. i like working…
Relating to this, would you guys suppose this was sculpted or modeled? I've tried sculpting this before and it was very messy. I don't understand how to get perfect clean sculpts without it looking a little off. (Leviathan Axe Pommel from GoW) Does anyone have timelapses or videos for something similar?