Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Kevin Johnstone
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Truck for orcs
Reply by
skodone
·
Nov 2014
·
Home
›
3D Art Showcase & Critiques
isnt it possible to export an obj from rhino and import in 3dsmax with some rework?
Re: Maya: Importing FBX triangulates mesh! Do not want.
Reply by
Ruz
·
Nov 2014
·
Home
›
Technical Talk
I never did find a workaround for this, I just export obj instead
2 results
Re: Problem in Maya 2016
Reply by
Scruples
·
Dec 2015
·
Home
›
Technical Talk
That's rather strange, export as an obj and import as a temporary fix. Is it just this one object?
3 results
Re: Photoshop CS4 Extended: 3D paint
Reply by
bugo
·
Oct 2008
·
Home
›
Technical Talk
indeed, i wonder if these shaders are commonly exported or imported by an obj or fbx files
Re: Blender questions
Reply by
CheapAlert
·
Apr 2005
·
Home
›
Technical Talk
[ QUOTE ] Cheap, does the wavefront obj save skinmap info? [/ QUOTE ] Yes
4 results
Re: The Reference Thread
Reply by
mLichy
·
Nov 2009
·
Home
›
Stickies
That OBJ of David is fucking nuts. The detail and accuracy he was able to achieve is incredible.
2 results
Re: maya or 3ds max for hard surface modeling?
Reply by
focus_method
·
Jan 2022
·
Home
›
Technical Talk
ok, nice, what format do you recommend to export for substance and marmoset toolbag ? fbx or obj ?
2 results
Re: Photoshop Texture Painting Problem
Reply by
Benton
·
May 2012
·
Home
›
Technical Talk
Hmmm, this problem goes away if I import a .dae, not a .obj. Weird. Problem solved anyway.
Re: Mudbox UV's mess up after a certain subdivision level
Reply by
onionhead_o
·
Dec 2011
·
Home
›
Technical Talk
how did u import it, as obj?. looks to me like the uvs seems to be a a different channel
Re: Maya, duplicating head mesh after deforming it
Reply by
John_B
·
Sep 2014
·
Home
›
Technical Talk
thanks toast, i was originally exporting as an fbx which was working but tried obj and it comes in great.
4 results
>28981 results
1
…
159
160
161
162
163
164
165
…
2899