Hi polycounters, This is my first post on this forum so I hope you guys enjoy what I have to show you. This project is my first full environment and will hopefully help me get a job in the games industry. The project is a barn containing a concealed lift that leads to an underground base. It is heavily inspired by the…
i dont mind crunching for a week or so as long as its before the deadline i mean we are gonna be making art and once u get started u kinda do get lost in the flow so i guess i will have to experience it myself and decide wats next but thanks for that info its been really useful data to calm me down and look forward <3
This is a really good thread, great info regarding standing workstation for our line of work. @Equanim - thanks for the detailed info, it's helps a lot. @Perna - ye man I reckon you nailed it, pretty much summarizes experience of everyone I talked to on the subject. I feel more focused when my upper body is free, I…
It dosnt really look like an upgrade to be honest , mainly the info page looks better you should immediately notice that your renders are way too dark. on your own page youll instantly see the insane contrast between the landscape and the rest Your logo icon is way too big still compared to the text, and you use one font…
Back at it after a long hiatus caused by a mixture of taking an art test, attending GDC, and plugging away on contract work. Starting to experience project fatigue with this so I've been trying to see what I can cut to get this done as quickly as possible, as I intended to be done a month ago. Today I made a display screen…
I am using Maya 2014 Educational Version, which crashed when I accidentially hit "save" two times. I haven't been able to locate a single backup, even though Maya pretends to write a file to disk when crashing. I checked all available info - as usually Autodesk has no official info on it, so you have to google your way…
To rotate the arm while keeping the hand pinned in space you need to set an IK key on the arm (e.g. "Key Info" rollout > set sliding key) and then select the forearm and rotate it around its local X axis (set the mode to Local in the dropdown box at the top of the UI next to the rotate tool button while the rotate tool is…
Thanks a lot for the info guys! @radiancef0rge Yeah I read on some places that memory usage doesn't exactly affect performance (even thought that when it exceeds a certain limit it actually does). The main reason of reusing the textures would be just to make things faster and easier to change. So, if it's not really a…
Ok I'm not a Normal Map Guru, EQ or a few others might be able to give several points. But from what I can see the high poly has baked to that standard due to your sharp angles. The angle differences are all pretty much 90 degrees and this can't be read onto the normal map very well at all. Chamfer these edges more, make…
The problem is I have really little experience with the shaders in Maya. I have my textures/project folder in the CrySDK main directory, so I am already keeping the kind of order you propose. I just don't know where to put the shader files. In textures you say? Seems odd, but if this works it would be cool. Can't someone…