If you look at Ysalex's thread here, you may get some idea of how to do flowing hair, or even message him. His final model is pretty awesome. http://www.polycount.com/forum/showthread.php?t=114451
Follow this thread. Pay attention to the dates: http://www.conceptart.org/forums/showthread.php?t=114449 See how good he gets in 1 year of very very focused practice. See how good he gets in 2 year of very very focused practice. Then see how good he is now. Pay attention to how much confidence he develops in his line…
Some new stuff from Far Cry 3: http://www.polycount.com/forum/showthread.php?t=114622 I hope you guys haven't forgotten about this place 'cause I keep updating it with new stuff popping up suggestions are always welcome btw, in case I missed something, which I can. cheers
Well, based upon everything you just said; -Put yourself out there more. How are people going to notice/remember you if you don't. -Try and focus on the 'style' of the studio you're aiming for, your style would fit very well with plenty of studios like Crytek and Bioware. -Revamp your 'folio, it's currently taking my…
here is an update, not all the critiques are incorporated though but a render always give another view on the subject. the staff is really a placeholder. https://vimeo.com/114415453
Do you really need a demo reel as an environment artist? The first few seconds are just slow zooming into still shots. An environment fly through is okay, but pictures still work better. Isn't that prairie scene from a tutorial? I would create a new and different environment using the techniques you learned from the…
tga's from ps should work perfectly. Also check this out: http://www.polycount.com/forum/showthread.php?t=114636 more here: http://wiki.polycount.com/PhotoshopTools#Export_Tools dDo also lets you put a map in another slot if you use that.