'Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.' -Nintendo http://www.nintendo.com/newsarticle?articleid=02ea1a40-ac09-4cdf-9548-91e5a4e78746
http://www.zalman.co.kr/eng/product/view.asp?idx=110&code=023 I got these, they are real 5.1 headphones (no emulation). The surround sound is quite good (although not perfect) and the general sound quality is good enough for normal music and gaming (don't expect high quality headphones for music listening though). Comfort…
You've got some great points ( and a great painting style also ) and I'll push the saturation and Look into fixing the brown pavers spec. I forgot to post the ref shots I've been looking at before. Here's some I've been using to fit my stuff into a D3 kind of style.…
There's an article explaining what a 'diffuse surface' (or material) means: https://en.wikipedia.org/wiki/Diffuse_reflection And the classic: http://www.huevaluechroma.com/021.php
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.
13. Preparing for Bake - Decimation There are a few different ways to prepare your objects for baking. The method I previously used involves exporting individual high and low-poly objects and baking them directly in xNormal. I wanted to try a different workflow this time which involves exploding your meshes. As I…
K... Exported as .obj with default settings... Can't seem to upload .obj here... so here it is: http://s000.tinyupload.com/index.php?file_id=02317076087762468233
The model looks nice but it dosnt look right yet with texture. Try baking in a light into your diffuse which is coming from an array over it, so you get a lighter texture gradually from top to the bottom, this makes a big difference and gives your form more definition, especially on the round parts, like the lamps on front…
Hey dude, I started 3D about the same time you did and I've come a long way. No doubt, learning something as complex as 3D art for games is really frustrating! You are almost there. It took me almost two entire years of exertion to get to an industry standard level. So you say you enjoy sculpting and baking normal maps,…