A lot of this years games look almost too good for current consoles, from Halo 4 through Tomb Raider to AC3, so that says nothing. Gears: Judgement is announced for X360 and it's coming in late 2013 so I wouldn't expect nextgen Xboxes before 2014. That makes it kinda early for a nextgen announcement IMHO...
This happens for me, after I imported the FBX files into 3ds Max 2013. It's giving me strange fallout shadows on my mesh. Right in that scene I converted it into other editable options, then it fixed the "...invalid normal" error. But now it render the texture black. Maybe it's just me, because I thought the polygon got…
I don't have Maya 2013 in front of me at the moment (we're still on 2012 here), but I seem to remember that they introduced a weighting system to vertex normals so that larger faces have more weight that smaller ones. That's the default setting, but you can turn it off. That should hopefully fix your problems in future.
Hey Gnoop these vids cover a lot of the techniques to make a procedural track tool in Houdini, including strategies for procedural UV's. https://cmivfx.com/store/213-houdini-procedural-road-creation https://cmivfx.com/store/219-houdini-procedural-road-creation-2…
Hey Revic, I'm willing to help take a look if there's still time, but I can't open your Max 15 (or 16) file since I only have 2013, so if you could save off your file to the earliest Max version possible or as FBX or OBJs and upload them, I'd be happy to help if possible.
Finished it this morning. Awesome game, probably my favourite game so far in 2013. The ending I thought was a little dragged on, but everything else has been great. I'm hoping this sell's well since they want to do a Blood remake and it all kinda relies on sales from this. Onto EX mode now for another playthrough. :)
So, I've still been bashing my head against this brick wall, with no luck so far. Among other things, I've tried importing the SMD files using the Wall Worm plugin for 3DS 2013, but it gives me an error "bone index out of range"... So I'm stuck with FBX for the moment it seems...
Blender [3D] Learning Diary 003 - Asset Creation https://www.youtube.com/watch?v=liYjmbDgqFU&t=5s Done retopology, UV, baking and texturing as well as rendering and uploading to Artstation. My Artstation: https://www.artstation.com/artwork/A0E8q This model and process was a good reminder of the workflow. Next i want to…
those wood pallets are usualy moved by one of these http://www.af.mil/shared/media/photodb/photos/050925-F-2907C-018.JPG or by a motorized fork lift. both of which could not be navigated down that small ramp. so unless they are just for unloading stuff off a large boat (by crane then unloaded by hand) they seem to not fit…
Run this on your Maxtor before replacing it: http://www.maxtor.com/portal/site/Maxtor...;downloadID=113 Chances are this is a cabling issue since you just did a system cleaning/re-configuration. Unless you were a bad boy and weren't grounded properly while being inside your machine and hosed your drive or controller :\