For anyone into ZBrush there are some real gems here, LINK - 2016 ZBrush Summit - ZBrush 4R8 Presentation Example - https://www.youtube.com/watch?v=aHmWZey9r9g
Thats because the normal map is made out of gradients. If you want fully sharp lines, you could feed the result into a "round" node for example. or an IF.
Depends on the platform, on the view (fps or tps for example), and on a few other things, but the double or the triple (or even more depending on things) of the current is really acceptable nowadays.
Thats looking good to me, its depends where you will use them on. For example: in a realistic propose will not fit, but in a stylized scene, that will fits very well :)
Everything seems half finished....You should have at least 5-6 pieces of finished pieces of art in one category, for example environments or characters.
I hate it when they dont put coop or mutliplayer in a game because a bunch of xboxliveless fanboys complain that theyll ruin the story. Example: Fallout 3
That's like saying "THIS is why I hate video games. All of it." in response to Columbine. EDIT: On second thought that's not the best example. You get the point though.