I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html I saw this tutorial on how make hair. But i don't know how to render hair in Maya and bake them into sheets. Can any one recommend any tutorials on maya hair?
Thanks a ton. The tutorial was a blast to go through. I learned a lot. Are you planning on throwing your next tutorials on 3dMotive like your Advanced Mesh Paint tut?
This. or at least workflow tips, like how you approach rocks and wood,ect, as well as tutorials, because sometimes you don't need to go through an entire tutorial to learn.
If you just do a search on the forum here ('hand painted', 'hand painting tutorials', 'texture tutorials', etc.) you should probably come up with some good stuff!
or supersampling on for that matter the high poly looks excellent dude. i'd redo the bake using this tutorial, you'll probably get much cleaner results. http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Ok so I got permission from Gnomon Workshop to use this rig in my contest submission :) I got it from this tutorial: https://www.thegnomonworkshop.com/tutorials/combat-animation-for-games
the house looks beatiful, makes me want to try Cryengine again. Are there enough tutorials? I have pretty old tutorials from Eat 3d, I wonder if they are still relevant.
Here a tutorial I made a few years ago about using a 2d reflection. I saw this method was used a lot in Gears 1. http://www.salman3d.com/tutorials/tut1.html
Literally on the front page there is a tutorial on making guns that walks you through the whole process: http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/#more-10020