Somehow it worked once only. No matter what I do it's no longer working :( Some of the conditions I'm respecting: 1. Ensure each sub-material has an Image Texture node. 2. Ensure both Image Texture nodes point to the same image file. Assuming you want all colours into one file. 3. Ensure both Image Texture nodes remain…
That's kind of the problem though isn't it? How does an animator animate unpredictable motions that are out of their control? The things like secondary motion on the ears are hard to do when you have 3 animations blending together. How do you animate a scabbard reacting to being hit by 2 forces at once when they don't know…
Had to take a break from the enviro stuff my hands were hurting from it, so I knocked out a bunch of short coding task and also made a few additional outfits for hero, in addition to improving the textures. Will be working on second pass at enemy character models and then animations in coming weeks before finishing out…
Well there's no such thing as a crash and bug free software. :) To address some other points... As the thread asked about the larger VFX studios, when it comes to support these guys have a different level to those on the standard Autodesk subscription. As mentioned earlier, they can have dedicated resource and support,…
for anyone who's interested, heres the keynote speech: http://www.apple.com/quicktime/qtv/wwdc05/ (without that annoying PC vs MAC bullshit advertising) one thing I just wanted to highlight though was a price comparison, check out the base specs (its a customizable machine so you can lump other stuff in there just like the…
Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
some years ago I looked into that stuff when doing the exporters for luxinia, which uses the nvmeshmender to create tangentspace (I could find references to it in the maya sdk code, too). why should the calcs be different for max renderer? Quality! in the scanline renderer you could use a more costly interpolation than in…