Hey all, I've been busy with some other stuff recently, but finally got time to get back to my diner. Here's the oven with the diffuse texture and a basic spec map: By saarlemsanders at 2011-09-14 And the wireframe: By saarlemsanders at 2011-09-14 The diffuse still needs a bit more work, and the spec needs a lot more, but…
The door is complete for now. I've placed it in UDK and setup the materials. Further balancing and tweaking maybe required once more of the scene is complete. For now the door can be used as a double door or single and be with or without the handles. A diffuse and normal map was used. I also created a "data" texture ( not…
in the shader generation params, check the "blendlayer" OR the"Dirtlayer" box. then in the texture maps field, for the BlendLayer : Custom > your 2nd diffuse map [1] Custom > your 2nd normal map Opacity > your blending mask for the Dirtlayer : Custom > your 2nd diffuse map (dirt map) then according to which option you…
i cant see any spec in your render. Do you know you have to turn spec ON in marmoset? Your diffuse colors look muddy. your using 4k texture maps but it looks like 512. 10K in tris is WAYYYYY to many. Something like that i would say 3K would be my max, but someone else could correct me. Kill all the polys that don't effect…
thanks guys, it's great seeing these old names again. the images showcased here are viewport renders using diffuse in full bright and doctored in Photoshop. our character models use basic diffuse, specular, and glow maps. the engine does support normal maps but are used sparingly, mostly for particle fx. our hero armors…
for whatever reason i read "Army - Game Character" and opened this thread up and though "she'd get killed instantly." but anyway. spectacular job! the diffuse looks awesome. the shader looks really nice as well. seems like you can still play with lighting a bit more to make the model pop. in some areas it seems like the…
blooody hell, day 4 and I havent even got this up to date. Shame on me :( ! Dw, I will devote the rest of today of getting this up to speed. Recently I've done some Normal and Diffuse clean up on my super soaker. Here's some snapshots from marmoset and i will add some video capture footage to my showreel when I have the…
I would probably suggest mirroring your uvs, as you are doing it in your texture (ie the pants, and the white sleeve section). If you find yourself copying a section of texture, and flipping it in the diffuse map...stop and go into your 3d program and do it there, or make sure that you vary your flipped part of texture…
I did a spec map and normal map for the rail platform. Im wondering how this looks to others as far as the highlights on the metal? One other question, is it a bad practice to have layer effects such as bevels & emboss in your diffuse map when you are going to use a normal map as well. All of the assests I've done so far I…
Done. About the diffuse, I suppose little subtleties are not as appreciated as the larger ones, in the case of games...not that this diffuse has any/many in the first place! =p I don't like using super small textures because I don't get any detail texturing practise out of it, so I should just make another, wimpy version…