@darkleopard, the only source texture I used on that was the wood on the floor. First bit of texturing on this project, hopefully I can get it all wrapped up by the end of the week.
Im kind of confused why everyone is going crazy over the wraps. I mean, you have a blue hedgehog running and talking with gloves and sneakers in the first place...
Depending on how the textures are positioned in your atlas, try setting the wrap mode to clamp instead of repeat. This can fix a lot of bleeding issues from mipmaps sometimes.
I think you're making great progress! You'be done a great job getting the layout and spacing spot on. I'm looking forward to seeing this get wrapped up!
My method for dealing with this is to create a mesh that has all the parts as a single mesh and all the seems welded. Skin that one, and use Skin Wrap > Convert To Skin on the parts.