Here is the new leg armor I did today : Now I'm going to work on the arms and the weapon. So, there are two types of weapons in Fathom : guns and blades. Aspen generally uses her power over water to fight, and sometimes a gun. Blades are mostly used by one character, Kiani, but I thought that it could be cool to mix both :…
Indeed, seing the progress in your thread and others is a real pleasure :) Alright, here is round #2 - I was asked to provide some weapons designs for a few 3d artists, and of course there are some extras hence I thought I might as well share : weapons designs maces designs Similarly to the helmets, this has been a very…
hey man, as it looks like you're pretty far on your way with wrapping this up, I'll give you some advice for your next weapon project that's important for everything you turn your hand to: Think your design out more thoroughly! I know this is your friends design, but you still need to give a lot of care to the design of…
I find that you transition to not-environment art a little too quickly. While it isn't fully textured, the final piece in your folio is a lot more interesting than the SCAR model you posted, which frankly isn't quite accurate enough to pass muster as a weapons modeler (which presumably you aren't applying for as anyway?).…
Good call on identifying an obscure weapon. It looks like it's a modernized version of a silenced weapon from the latter days of WWII, but adapted to use standard .45 ACP rounds. Your magazine looks a bit long - the .45 is a very squat bullet - and the leaf sight looks rather thick. To be honest, though, this is a weapon…
Thanks everyone. I tried to stick with my main reference which showed most of the weapon in a very same color / material with only subtle differences. Retrospectively some more tweaking would not have hurt indeed. Unfortunately not, I tend to do edges more soft than they should be in the Highpoly :P Definitely true, that…
Not really that into any of the alternatives to be honest but I like the idea of having an out-of-place weapon. Don't know how the character acts in the game but I suppose the new weapon would have to wield in a similar fashion to an axe. Maybe you just need to take one of these and exaggerate them further, making it more…
Next up in the development pipeline... Weapons. I'm tasked with assisting in redesigning all of the weapons and giving them a major graphical upgrade. I think I found a decent workflow from 3Ds Max and Substance Painter. Here are the results: My futuristic quad barreled machine gun. I authored a color mask shader in Unity…
At the stage you're at now, I wouldn't worry too much about speed. I can create a high res model for a FPV weapon in 2-4(depending on complexity, 2 for a very simple pistol, 4 for a complex assualt rifle/machine gun/etc) days, but i do primarily hard surface weapon/prop/etc modeling and i've been doing highres weapons for…
The weapon modeling depends. For the guns you see for GC2, they were specifically modeled for a gun enthusiast game that was required to have every screw and latch modeled in and normal maps were to be used just for scratches and roughness. Normally, you would use a bump map for something like that, but the engine required…