More armor work in progress. This model will be sort of a visual target for the whole character, so I'm definitely going to wrap this piece of armor up.
it's not secondhand games they are targeting, its piracy. its STILL PC-games, not console. Retailers want piracy do drop just as much as the developers.
Select all and use the weld tool (not target weld) with a setting that is low enough that unrelated verts don't pop together, but the ones that you want will.
Your hourly rate for this job will be zero dollars. Move on and work on your own personal animation that will better target the companies you want to work for.
See page 16 of the English translation of the Shadow of the Colossus "making of" article: http://wiki.polycount.net/HairTechnique?action=AttachFile&do=view&target=making_of_sotc.pdf
Thanks for the examples! Any ideas how these were made? Sculpted and turned into morph targets or something like that? Or do they actually use a physics engine?