Yea, probably definitely something you'd want to think about when working on low poly stuff, but for current gen games where polycount isn't a huge issue anymore, you can just add some more edges to the cylinder to smooth it out. Plus then you don't ruin the edge flow for ring selecting, not that thats a huge issue on a…
The image sizes are small, and it's not possible to open them at a large size in a separate window. The zoom when you mouseover images is kinda annoying, and might slow down loading of the site. Include more breakdowns of the scenes; the overall impression is pretty good, but I can't see the quality of individual assets.…
I would personally put your name in the centre at the top rather than the right of the top. I would also include your email up there and make the text size larger rather than the tiny text size at the bottom that is less convenient to find. I would also personally re-work how your website display's work to showing full…
I built an app that puts snapchat filters on dogs and cats. Everyone loves this app BUT we only have 3 effects right now. Need a 3D model, simple animation, and texture that will be put into Unity. We move fast so your work will go LIVE into the app in 1-2 days. This is going to be big. Looking for a designer who is…
I think they all kinda have there pros and cons. 3point Shader Pros: - Quality Normals function (Edited this in ;) ) - You essentially have 2 environment map slots. Pretty nice for blending cubemaps. You can have a cubemap that is better at solid reflections in one and the other one be the one that has your more…
You're right that the baker interface in Python doesn't support the use of the quick loader. We'll go ahead and expose the functionality for it in the next patch: import mset baker = mset.BakerObject()
# Use Quick Loader
baker.importModel("E:/MyModel.fbx") Currently Marmoset Toolbag does not support using the quick loader…
Nearing completion of the sculpt. First my low poly in Maya: And Zbrush. Some things didn't work so well in the transition from low poly to high (I can now see why quads are so important, among other things), so next time I will hopefully be able to avoid the same issues. I'm also pretty new to this so it's been a slow…