I've never worked for a studio, i'm still starting out, and i wasn't sure how protective studios are over their work. For example, I'm a big fan of the assassin's creed series. Would applying at Ubisoft with a portfolio that includes concept character designs based on the assassin's creed games be a compliment or…
1. The hilt is pretty interesting, but it doesn't seem to make much sense overall. Why would the part sticking up past the blade on the top on the flat side? The hand gaurd is looking really thin and flimsy. The transition from blade to hilt could use some work. 2. As 16-bit said, when you overlap uvs, but need to bake the…
Cheers guys, ScudzAlmighty, I did a little more work on him. I need to change up the arms a bit. I am definitely excited about the head/multi jaw so I may sculpt that aspect :) Swizzle haha Gav, if only you loved me for who I am ! gibson543 time lapse sounds tough... :O jakelear, hah I struggle to finish work but hey who…
Genwu: Thanks man! ApexBratBlasterOfSourcream: To be honest, I have no idea. Inspiration was taken from my old work door knob, With some license taken on texturing around the brass-ish areas. I'm honestly not sure what the dark wear/coat is/was but it looked neat. Less of an exercise on accuracy, and more of a kid in a…
I'm really excited as I start to dig in, getting ready to start some block outs since I have my mood boards/inspiration wall finished. I'm very much in love with skylines and silhouettes, so that's mainly what I'll be working towards. I am from a small town, and I remember the genuine awe and wonder that filled me when I…
Something other than architecture that is really good to look into before the 19th century would be the fashions of the past. There's lot of amazing and inspiring work. As an aside the content of a painting isn't necessarily the value, especially for inspiration. Getting overly caught up in what a painting is trying to…
way too much noise - which is obviously a photoshop filter. If its going to be drawn over the game then have it animated and vary the size/amount of noise so that it feels softer and adds to the game rather than distract as it currently does. Light mapped levels? seem basic but ok. The torch effect needs improving, and…
Hey thx for the link to urban exploration website. I knew this site existed, but I didn't think about using the huge amount of reference it contains ! Some pictures are almost like paintings, and it seems to be that some of the shots in there might have been inspirated by the Silent Hill serie, or may be the opposite I did…
(Full-Time) Schell Games is looking for a talented Senior Game Engineering Manager to lead and inspire our team of game engineers! :video_game: As part of the role, you'll 🌟 Lead the engineering team on exciting projects 💡Foster innovation and technical excellence 🤝 Collaborate across disciplines to create memorable gaming…
Hi guys my name is Rodrigo i am studying 3D. I wanted to show you my latest model, the Soviet captain! The red captain was a Soviet superhero during the Cold War. A veteran of the Second World War and former member of the KGB, was exposed to nuclear experiments that gave him superhuman strength, these experiments were…