Hello :) Last time I was having realy awful problems with hands to my model. Last time they were looking like this. Many people said that hands were the worst part, so I decided to make new. Those couple of days I tried many things with robot hands, I hanged fingers and so on, but everything were just terrible. Then I…
http://millenia3d.net/ Hit me up with an email if you're interested or reply here: hans@millenia3d.net 8 years of experience with 3ds max/photoshop. Working on FireFall at Liquid Development at the moment. Lots of experience working with different engines from modding games for fun. My work has been often featured in…
Is there a quick way to turn off all the lights in the viewport? Something that'll turn my model into pure black. It's just something I've picked up on to check and make sure the silhouette reads well from all distances. So far the only solution I've found is to have the color options for my specified material open... and…
I really didn't have the time this morning to put in a good paint over, but it should give you an idea of stuff and things. Also this is small stuff, I wouldn't bend over backwards trying to change anything, just stuff to keep in mind for the future. I would put in a gradient shadow map, top to bottom on the whole…
GH2 got all of the gameplay mechanics and extra features right. And totally fucked up the playlist. Wow. It seems like their only criteria for selecting songs this time through was how difficult the guitar section is. Nevermind whether the song is any good or not. I've got pretty wide tastes in music, and I loved the vast…
Having looked at your PSD, the problem is due to your hand painting where the colours are far more blurred/faded at the edges than typical anti-aliasing between colours when baked from a modelling package would be, no doubt due to the level of 'softness' applied with your drawing tools. Don't forget the colour influence is…
I wrote a similar script to the SlideKnit one, for Maya. It's pretty handy for stuff like this. Personally I think doing it by hand is quite a waste of time if you have scripts like this - you can simply model a basic shape, use Array to get everything aligned and duplicated nicely, then wrap it down to the final shape.…
Old handle model. 2170 tris . 2k texture Basemesh made in Maya, High Poly in Zbrush. Baked and textured in Substance Painter. Sketchfab viewer included model
I've been working for a while on a video game company in London. A few months ago I got promoted from being the main artist to become the Lead of a whole department, and as time passed and the company started to grow, everything changed as well.The last months have been quite hard. We are working on multiple projects at…
Hey guys, I've been wanting to do this project idea for a while now. I want to mocap dancing and maybe do facial mocap as well (or animate the face myself) (I have an iphone I could use the iphone facecap for face) but I was looking into the full body mocap suites, and I seen Perception Neuron, Rokoko, and some new AI…