IMO, it'd be awesome to be able to choose which layers to use for which pass, so one PSD file could be used for the whole thing. You could offer three ways to use a PSD... let the user choose to have xNormal parse a specific naming structure (using named Groups of layers would be best for this) to automatically assign…
At 1st I was too annoyed that it's not realtime 3D painting...But after using Mari for a couple of weeks (been lucky enough to beta test drive 2.0 it at my new job) it just blows everything else out of the water. I love mudbox, I really do love it...But compared to the layers / adjustment layers / layer groups=, adjustment…
True I wasn't particularly helpful but at least I didn't go in the opposite direction. He's using 3D-Coat so there is no going down in subdivision. So it's usually best to start at a very low resolution, sculpt the details as high as you can, then increase the resolution and repeat. It actually looks like he's at a fairly…
If "existing height detail" is actual height information in a lower layer, using normal/replace blend mode on the above stitch layer will work. Also make sure if these layers are in group folders, the folder needs its blend mode set to Passthrough. If the "existing height detail" is in the project's normal map, then you'll…
Generally each pass will render as a seperate texture. also keep in mind that in addition to passes you have the render layer system. If you create a new render layer and assign new materials within it those changes are specific to the layer. so you cans setup many specific shader setups and batch render them all at once.…
Hi there. No there is no way to have multiple layers affected at the same time. The closest thing would be having instanced layers, but that would require them all to be the same object just with different locations or scales. Yes any objects on the same layer are basically "one" object. When using the voxel sculpting room…
Hi all After much fiddling with this error I have come up with a fix!!! Dunno if anyone else has sorted this out yet but if no one has then here it goes... It turns out its got nothing to do with handmade layers but the arranging of the existing layers in their groups. Pay very close attention to the layer order in a fresh…
Im not exactly sure what changed, but now its behaving a little differently, but is still either 100% opaque or transparent. So here you can see i have only two layers effecting opacity, at the very bottom. Pressing C and viewing the opacity channel confirms the result of these two layers. The bottom layer is the map i…
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…