I've recently decided to start actually giving ZModeler in ZBrush a chance, and it seems to have way more potential than I ever gave it credit for. It seems like it could actually be very fast and powerful when used properly, but the workflow is very alien from traditional polymodeling. Grasping what the tools functionally…
Thank you wccrawford! :) Today I'd like to overview the asset workflows. I'm using Modo 801 for everything 3D (modeling/texturing/baking) while pure 2D tasks are done with PhotoLine and FilterForge. Before I start modeling I spend some time finding references, not just images but also 3D models. When I have a good idea…
I would rework the boots. If there's one thing that bugs me about current trends in SF game characters, it's the Gears of War-influenced, oversized, anatomically-impossible armor. Look at Warhammer's Space Marines-- their armor is also oversized beyond reality, but at least the joints are articulate. In your case, your top…
Polyhertz, the quad from edge script works well. I just found out that RappaTools has this functionality in the bridge tools tho. Makes me feel bad telling you since you put the effort in to write the script. The Quad from vertex script unfortunately gives me an error. Have tested it in max 14 and 15.…
Yea what I think is happening there is the rotation is continuing on from the ortho to perspective view without resetting in between, as a result it's losing the point of focus and getting confused. There's two way to deal with this: Either temporarily pause and resume user input during the frame it switches over from…
You said you review these? Have you had a chance to try the Gigabyte out? I'm debating between your suggestion and this. Cyba Sniper: -Looks comfortable/feel like current. -Macros once setup in memory via windows should work in Linux (supposedly). -Dedicated company to game peripherals. Cons -Scroll wheel isn't flat type.…
Too early to offer any serious critique. How can we crit the finger when we can't see it in relation to the rest of the hand? How can we crit the joints when we can't see the hand in different positions? How can a hand be 'evil', just because it's blocky and mechanical? How can you not know which hand it is? Someone says…
Not directly gamedev related (or possibly even actual "getting a job" skills related), I've personally found functional programming to be a fascinating topic. I suggest SICP as a brain expanding experience. pdf versions, videos. Why learn a crazy language like a LISP? read Beating the Averages, and a quote from How To…
e-freak, if you want Unity to default to 1.0 you can do something like this: Put a text file (javascript) in ...\Assets\Editor\ImportSettings.js (make the folder if needed.) Paste this code into it and save it: [COLOR="SeaGreen"]// This function will over write the default Unity import scale of…
@Malcolm The edge mapping is good, for mapping tubes and stuff, has an option to unitize those UVs. Normalizing with certain values of U and V. UV Snap alignment, you can overlay a bunch of slightly different meshes and have the UVs snap to a target shell so that are all overlaid properly. Select interior UVs, or select…