You have to change the code of the CSBevel class in misc.py to this: class CSBevel(bpy.types.Operator): bl_idname = "mesh.context_sensitive_bevel" bl_label = "Context Sensistive Bevel" bl_description = "Context Sensitive Bevels and Inset" bl_options = {'REGISTER', 'UNDO'} def cs_bevel(self): mode = itools.get_mode()…
https://www.forbes.com/sites/insertcoin/2019/02/13/in-an-industry-of-imagined-corporate-villainy-activision-blizzards-layoffs-seem-uniquely-cruel/#49c2c8716f1f It doesn't really look like devs were really affected at all. Seems like they're trying to increase dev teams by 20%. It sort of makes sense. They lost Destiny and…
Because they dropped out from doing actual episodes and they slipped back into becoming stand alone expansions, with more features and content going in to them than originally planned. It works for Telltale, since the structure of adventure games don't require you to make a game full of content that you'd need for just the…
Yeah I like perforce, I sent the devs some feedback when they asked for it a little while ago and they e-invited me to a Perforce for Game Devs webinar: https://www.perforce.com/webinars/game-development-best-practices It's also free for small teams and integrates well with Git so you can use that workflow too. I use SVN…
The first thing that comes to mind is, what happens if the game never comes out? I assume people don't get their money back. Doesn't that leave the system open to being cheated? A bunch of artists such as ourselves could probably put together a slick looking pitch that would appeal to brainless fanboys in about a week.…
http://www.2kgames.com/cultofrapture/home.html [ QUOTE ] Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on peoples displays. (This way, everybody is happy ) This does mean that people…
Great work here man! The proportions of the face look a little wonky. Eyes look too surprised and cheeks/face looks too thick. I remember seeing that cat from somewhere that you have on your portfolio. That's really awesome, def. your strongest piece. I'd consider getting rid of the axe on your portfolio tho. Its not on…
The web is a huge place. Polycount's not the only way to connect with game dev artists, students, hobbyists. We just want to continue to offer a place for the community to talk & share stuff. If Polycount starts heading in the wrong direction, you'll let us know, and that's good. We've had some growing pains, and we've…
Well the angle I want to talk about is how would larger companies deal with not having a console to dev for (if it ever came down to no consoles). You have PC's where if you make your game, chances are it will run on a machine made in the last 3-5 years. But something like a mobile phone with a annual/bi-annual hardware…