Two things to check. 1) In the preferences under "mem" is the allocated memory which should be jacked up all the way to 3000 or morel. By default its on 256... I have no fucking clue why. 2) Also in preferences under "undo" is the undo history number which should be around 200-300. I think by default its set at 10,000 or…
I've tried this demo a couple of times with various objects and it worked fine, but when I've tried importing something a bit bigger like an object made of 10k of polys (~300 of UV islands) I kept getting a message about UV errors. It didn't import UV coordinates. I've checked if UV map was there by importing the very same…
awesome work on the new shaders. here is hair test along with cloth fuzz test. found a bug with turntable rendering, not sure if it was mentioned before. while playing scene turntable, the scene light direction does not respect current rotation. so if the sky is rotated to 60, then turntable does not start from 60 but from…
Going back and taking a few of the things I've learned recently to redo a model I really enjoyed a while back. I'm addressing some concerns i got at GDC, namely. The polycount was too high. (They weren't kidding, I had the original model at over 30k polys. I got it down to 11k, and it looks better now IMO.). the texture…
+1 for Justin's suggestion of a bridge, you don't need DDWRT though, you could buy a bridge like this one [ame="https://www.amazon.com/TRENDnet-Wireless-4-Port-Bridge-TEW-640MB/dp/B004FMI3DA"]Amazon.com : TRENDnet 300 Mbps Wireless N 4-Port Media Bridge TEW-640MB (Piano Black) : Electronics[/ame] Doing it this was allows…
hey guys and gals! i've been looking around this thread for a while :) pixel art is fun, congrats to all the great contributions to this thread! here is a pixel art dungeon set i made for Bitgem concept art by Dmitriy Barbashin about 300 sprites to build a pixel art style dungeon :) the Zombie character and Kyoshi (you can…
EQ, I'm curious what your workflow is like as far as uv's/smoothing groups. Do you typically unwrap a mesh not considering the smoothing groups and then split all your uv's on hard edges. You mentioned a script for maya that does that..where might I find that. You think it's worth it to bake a mesh that is naturally like…
Hey man, great start! I left some syncsketch notes / drawings but here's the summary: The main feedback point from me would be the pose she's in when she points the gun. Maybe try having a more dynamic side-on pose. So arm straight, upper body twisted, head down and looking at the target. Also she moves into that pose…
Thank you so much Selaznog! That is really good advice! i had the 20$ price in mind, so that's good! Is there anything fancy i should know about working with a compagnie that is overseas? i looked their minimal wage online, and it is about 300$ canadian A MOUNTH, which doesn't makes much sens to me! i mean, i wouldn't…
Alrighty! Had some more time between a couple of really long work days and managed to finish my low poly mesh, bakes, and some simple textures (texturing is something I need to learn and practice more). The low poly came in at just under 300 triangles. You can see in the wireframe where I have a few more than needed,…