I don't necessarily agree that this constitutes as 3d generalist. IMOH, generalists are people who can model, rig, texture, light and render. They can do it all but perhaps there not pro in all category's. What they can do though is take something from from concept to final product. Something that is sometimes overlooked…
If you look at the bigger picture then this move and a couple of other acquisitions down the line sets EA up nicely to launch their own system. This may sound like crazy talk but I think well see EA doing there own thing five years from now, either they go at it alone or partner up with a hardware manufacture. Love em or…
I would tone down the design even more, a solid color background. Remove the flash-elements. Those buttons are just distracting from your work. Your work should be the first thing noticeable, make your logo and links small and discreet. It's after we've looked through your work we want to browse your site. Your "Lite…
Form seems generally decent, the main thing that attracts my eye for more love and work would be the fabric and taking note and care on folds with how they fall and sit to be natural. seeing as you have text across both halves of the model im going to assume its not mirrored mapping and would like to see some some…
You have nothing to lose from applying to as many places as possible. I know some studios that never advertise for certain positions, either because they fill it via internal recommendations or because they receive so many applicants that they don't need to put it on their site. For example, Dreamworks never advertises…
I like how the Electrical Boxes from Emer's class are starting to flood the count. Don't mean to hijack your thread Anthony ol' buddy, but to pitch in my 2 cents, you modeled accurately to the photo but you can always push more of that for entertainment value. Subtle details such as stains, chippings, even paint can tell a…
On my 2 cents: Althought I understand that you wish to spend money on your game development. The core needs can be found on www.gamedev.org I would suggust you should start learning on your own. I have learned the art work (sketching) on my own and now practicing modeling along with practicing of C++. Which is the base…
I'm using iMac now, but most of the time running xp. I personally think if you're goin for game content creation its better to stick with PC. Boot camp has display issue with maya viewport, and apple has no news on updating it. Some apps like xnormal and max also can't run in osx (yet), some plugins and scripts are hardly…
Well, I was going to say was e_x said, but he got to it first, so I'd just like to reenforce that. A lot of people thing it's useless to learn traditional animation (I got to hear the complaining when we had the class at my school) for 3d stuff, but it is needed in my opinion. For another take on how it can be done in 3d…
1. Get more than 4Gb and use a x64 OS. If you use DDR2 I suggest you a dual channel kit with Micron D9GKX chips. 2. Use Vista x64. WinXP64 is pretty unstable and bad optimized(and xp gonna reach EoL soon)... plus Vista x64 has DX10 and a nice VRAM virtualization mechanism. And yep, W7 will be much better. However, I would…