IMO Uncharted 2 was a videogame with very little game. Beautiful, but not a game. (To me). GOTY for me likely goes to Assassin's Creed 2. It's refreshing when a sequel comes out that totally trumps its original incarnation because the developers listened to their audience. Runner up would have to be Shadow Complex. I say…
There's basically no point getting a pro series Wacom tablet unless you need a large size tablet or additional buttons. The difference in pressure levels is completely meaningless and you'll rarely if ever use tilt. If you're going to get a Wacom and only need a medium then buy something cheaper, like the Pen and Touch…
This is an APC, not a tank. (Looks like a modified M-113.) It may seem a minor detail, but most of those looking for an artist would know the difference. The paint overall should be matte - i.e. there should be no specular - except where it has worn off, exposing the bare metal beneath. The handholds on the skirt don't…
Surfa I lol'ed at that, first image that came to mind was Dr Evil, thing is I really want it to grow back but, well genetics and all that. Might have to get a cow to lick my head in order to be less 'evil'. SHEPEIRO no probs. yeh it was tight. building section = 86 tris chair = 128 tris torch = 33 tris 247 total tris for…
Not sure about that. HL2 was at a 'tech demo of whatever' stage in 2000-2002 (just rebels stealing tvs and a moving boat at that point). I think the actual development of the game started around early 2003, so i'd probably say 1.8 years. Source started earlier (TF2 always used Source, and some of the early TF2 hype was…
Start out with 64 sided cylinder modify into desired shape add supporting loops remove loops around the sides, this causes a small bit of pinching but should be fine when you bake. Alternatively, add an extra set of edge loops, and then carry those control edges down the side a little further, you'll still get some…
if you want to use it in an atlas you have to add some padding around the uv islands. reason is your border will get washed out as the texture gets scaled down in each mip level. 8 px in 1024 get shrinked down to 4px in 512, to 2 px in 256 1 px in 128 etc. so what you see is the downscaled blended pixels around your…
@PogoP Cheers man. I will take a look at the sandals and re arange some verts. I think I know where you are coming from. Looking forward to texturing. Used to doing 128 maps for handheld so I am looking forward to seeing the results from a 256 map. Thanks for the feedback dude. Here's Gordon so far. Bit messy around the…
It's tough because so many props are mundane/common objects. But that AC unit reminds me of the one pedro did a high poly of. Also that dumpster is familiar as well but I think I saw it on your site before. More what I am trying to say I usually remember people and their portfolios by something slightly more unique or…
I agree with quite alot of the issues the guy covers. I've actually gone back to playing games from 1995-1999 (mainly 64-128 bit multiplayer stuff which still had alot single playing too). After playing games like Ghost Recon / Prey / Fear / Quake 4 /AoE 3 / Fifa 2006 you can just smell the same old rusty game design…