Маленькая австралийская компания Euclideon сделала громкое заявление, что разработала новую технологию рендеринга 3D-графики, которая якобы «в 100 000 раз лучше» ныне существующих. Они имеют в виду количество полигонов: их графический движок (конвертер полигонов) Unlimited Detail способен рендерить более 21 триллиона…
A melding of the two would definetly be interesting. I did a lame layer copying paint over.. but I honestly think that the design would greatly benefit from the fusion of the two. http://imageshack.us/f/408/0aelfchickbybrenze.jpg/ ( Polycount's attachment manager isn't working for me even with a 1k / 200 kb pic :( ) I'm…
this is exactly the effect i was talking about, great ref. maybe you shouldnt go as pronounced as this, but i always think its a cool effect to see on abandoned metal things some more examples of beat down bangers this one is actually a fiat 500 this one too…
heres how I would do it (not sure if its the right way) in maya 2008. under the animation go to animate>turntable then go to window>playblast the playblast pretty much just takes an animated screenshot of your viewport. you can either save it frame by frame or if your comp is fast enough, render it out realtime. you have…
well, when this group of actors were born, they were destined to become the lead characters in a movie ithat was to be released when they were adults. it was kept hidden from them until some guy made the watchmen novel and put their future likenesses into it. luckily they didnt find out their secret fate. when 2008 came,…
I've seen this same problem but with Max 2008 running on vista on my friends computer. Unfortunately, neither of us could either figure it out or solve the problem. We checked everything, including the edge crease option and the verts not being split and couldn't come up with a reason why some of the edges would just turn…
buut if you really want to do it in mental ray add a lens shader in the render settings, you can add one called glare and it'll glow everything out that's brighter than 1. here are some tuts w/ glare http://masteringmentalray.surpass.nl/content/view/36/10/ http://masteringmentalray.surpass.nl/content/view/22/10/…
awesome, like the dragophant concept,, tho i would picture it much much much larger, with the saddle size in the concept it looks smaller than a horse. i would make it much larger an have the rider sit more up on the neck like a real elephant rider also beef the body up more of the phant something closer to this size would…
Oops, the setGridSpacing command is only available in Max 2008 or later, looks like you're on an earlier version, so it won't work. Use gridPrefs.spacing instead...if gridPrefs.spacing == 1.0 then gridPrefs.spacing = 0.1else gridPrefs.spacing = 1.0 There's also the gridPrefs.majorLines value, sets the major line spacing to…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…