Yea what a pile of garbage you could build the same system for a lot cheaper, not sure why you would want to tho... It has a max of 8gb which is pretty weak for a cap and a sign its a budget motherboard. The video card is integrated into the motherboard and uses the system ram. These kinds of cards are notoriously lousy at…
hey DUDES, i need help on two things, your feedback would be appreciated, if you'd be so awesome. 1. the shoulder strap so! i didn't really think it out very much in the concept, i left it for now to figure out. if you look, ROCK has this big fucking belt strapped around his shoulder. and it actually makes very little…
Lambda calculus must work. The notion that electrical engineers synchronize with the construction of superblocks is always considered unproven. Similarly, a technical grand challenge in operating systems is the simulation of the lookaside buffer. To what extent can SCSI disks be synthesized to answer this obstacle? Another…
Many systems can control individual boxes. So they may have shut off one room and not the other. Without knowing Adam's details, my best guess would be that they thought he was only paying for one box, and shut off the other one... since most systems charge extra for other rooms these days.
you got screwed, we've had two cases here of what your describing with the sleek sexy mini. they fixed it by returning the system. new systems seem to be working fine. We also have 3 broken PSP's already daaaaaaaaaamn.... come to think of it, had allot of original PS2's that't broke to nothingness.
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Thanks! Yeah, the GIMP's system may be a bit weird but it follows the UNIXish system of programs running programs to complete tasks. As an added bonus because it runs under a seperate process a crash has no impact on the stability of GIMP unlike Photoshop where I've had the whole thing destabilize by one buggy plugin.
Kind of on topic. Can anyone explain to me how to add a skeletal animation to a partical system in UDK? I've used Vailias small tut, but I'm stuck on linking the skeletal mesh to the partical. The idea is to use animated insects, joining them up with a system so that they are randomly spread and moved about in scene.
Unless you are only blending between poses, it's impracticable to use blend shapes to animate walk and idle animations. It's not a point cache system. If your non-playable characters are all bipedal and with different proportions you can use Unity's Humanoid system to share animations between all the non-playable…
Is there a way to allocate more memory resources for zbrush to use? I have a 3 million polygon model and when I try and export it as an obj I get insufficent memory errors towards the end. Or do I need a new system. I have 2 gigs of ram on my current system.