Hey everyone, working on a set for Ogre Magi and I use C4D. Ogre Magi is one of the many heroes missing an FBX and I don't have Maya so I can't get his skeleton for rigging. I was hoping a Maya user could open the .ma file I will link and export an FBX for me. Here is a link to the .ma file I uploaded to filedropper:…
I wouldn't even care about that seam on the nape with the deadline coming. Bet nobody would ever notice it in actual game especially on quickly moving characters. Not on anything until it's something ugly across the whole screen. I would rather spent some time trying to make that tiled skin a bit more natural looking maybe…
Hey all, I'm trying to import my weapon to Dota2 at this time. I'm hitting a wall with the SMD importer step. The Wunderboy plugin doesn't work as I have 3dsmax 2013 (it just throws an error), and I'm now using Wall Worm. Unfortunately, importing the weapon.smd for DK will position the skeleton incorrectly. what do you all…
I don't think you should trash this, but here are my thoughts, -Head looks really big - neck shoots up straight (which is odd to me) and does not look like it can support the head. -Do all the joints have to be the same. Can you try different joints for different movement? (ie, the upr arm is a socket, the elbow is a…
If I could go back.... I'd make a 3D game where you can mine and farm stuff and build stuff and everything is cubes with pixel art textures. And zombies and skeletons and freaky green dudes on 4 legs come out at night. ;P I'd definately not do a space invaders animation that requires me to print out every frame (about…
Yeah, scaling bones is tricky. Child bones have to do their transforms inside the inherited space from their parents, leading to distortions. I worked with a custom engine once that allowed morphing between differetly-proportioned skeletons. The way they did it was to blend positional transforms only... bones were not…
Cool, I gave it a try. I have this rig in Maya LT 2017. The little grey box in there is a human scale - about 200 units. It more or less works normally, but if I move a controller and hit undo (image on the right), the skeleton effected looks wonky. You can see it in this screenshot. I don't think a smaller rig did this.…
Heres a close up of him all ready for unreal (they grow up so fast) For some reason it wont let me export any of the parts. I get the error 'Unmatching nodes' error. Ive looked on the UDN website and it seems to be a problem with the Hierarchy...but for some reason it works fine with the skeleton its skinned to. If you…
TeriyakiStyle, you were right, something WAS wrong with the general body shape. It wasn't the belly or butt, but the rib cage... it's way bigger from the side. I used a skeleton reference that showed the ribcage from the front only in the beginning. Pulling out the breast immediately changed the look a lot. So thanks for…
spark - like, the fish is really cool. and I was thinking a lantern would be really neat to hang as that could create some really cool lighting on the robot and your character... but maybe a little to cliche. so MAYBE! its a glowing fish that you can see through kinda? that way you get to incorporate a skeleton of some…