Okay guys, so I tried to do some modular assests. Here I will post 2 different projects with different parameters. I am going to post few wquestions alongside, hopefully to make things better. Lets start with the more optimized version. Altough the overall polycount is low, the shape is not really poping out. These are…
I think schools will differ greatly whether they're two-year or four-year, traditional college/university vs. art school, East coast vs. West coast, etc. I first studied game development at a community college and its 3D modeling + texturing hybrid courses were far from bleeding edge. It was to be expected since its…
First of all, welcome to the polycount. Here you will find Critiques, Comments, tips and tricks as per your art needs. I hope you enjoy your stay. !! a traditional artist. Are you in to pencilling? Ahh I see. Might I ask what pencils do you use for your traditonal arts at the moment? I am in the same boat as you are, but I…
Hey, Long time without an update here. @ajr2764 : Thanks a lot. You’re right about the flashing orange ad, I changed it because after always seeing it while working on the scene, I was like blind :p @brandoom : Thanks ! @ayoub44 : It really depends. I tried different approaches on this project. I tried going straight into…
I recommend polycount member Hai Phan's cgcircuit series. It's like game character modelling 101. He has trailers and lesson previews on his youtube channel. [ame=" https://www.youtube.com/watch?v=vbCl66NFTSs"]3D Character Art for Games - Vol. 1 - 720P - YouTube[/ame] Vol. 1: Introduction & High Res Modeling Theory - ~1.5…