Hi ikhaled0n, is lookgin much better than the previous one. I would suggest to study a bit more forces and how gravity works on our body. Ex: If he is holding something his shoulder and arm would have to deal with more gravity and more effort to carry it. If you want to make him run or attack after this idle, would be good…
Wow guys, lots of messages lol. I messed about with the settings ikken and have changed the mapping now cheers, I also whacked the sensitivity up a few notches so my lines are lighter so it feels more like sketching. My drawing style is somewhat messy (or at least thats my excuse and im sticking to it) so this feels a lot…
you need to take a step back and actually use references and not model from your head. Also study the image planes of the head, those help out alot to understand the underlying bone structure and overall proportions :)…
You'd need to provide proof of this, because the narrative that "unions entrench worthless people" is a lie propagated by business owners because it benefits their bottom line to have un-organized workers. Right now the Ikea in Danville Virginia forces their workers to watch videos weekly explaining the perils of…
@Undercurrent32 i love that~! Finally get to share these illos with you! Made for Noa Ikeda's lingerie zine. You can find the higher-res versions on artstation.
It's at 1024x1024 figured that is a proper size for props. @Ikosan I just get each in a separate file, meaning i made the texture and then put it in crazybump to make the spec/displacement map.