Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
My most recent work--a Vietnam War era radio known as the PRC-6 "Handie "Talkie." I was aiming for a game-ready hero asset. I paid special attention (aka more polys!) to anything circular to avoid faceting. Around 121k tris and two 4K texture sets. Blender for modeling, straps simmed in Marvelous Designer, textured in…
Thank you so much for taking the time to comment and critique so thoroughly carvuliero! I'm a bit sad this does not communicate the feeling I wanted people to feel, they're not supposed to look miserable. I suppose I need some more practice! The message I had posted above was supposed to showcase a sort of rough study, I…
Nom nom work here. Especially Daven, Allan-p, fightpunch, ljabli - I keep being impressed by you guys page by page. I am right-handed, but currently can't do much with the right hand because of a minor injury. I really itched to draw though so I tried doodling with the other hand that is very poor at jobs requiring…
Cool mcgool! The magic of metal comes from the reflections - the spec map and so forth is where its at. You will have a deeper sense of satisfaction once thats in place. A few things I can suggest at this stage. Use a Darker grey in the metal, then get the brightness in the spec - one trick they use in Unreal 3 was pump…
Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
"3DS Max has some serious shortcomings in the common sense department compared to Maya. I seriously feel like Autodesk has deliberately convoluted the workflow process with many functions and actions in Max, solely for the sake of differentiating the two products, at the expense of practicality. " I love the way that maya…
Hello :) Last time I was having realy awful problems with hands to my model. Last time they were looking like this. Many people said that hands were the worst part, so I decided to make new. Those couple of days I tried many things with robot hands, I hanged fingers and so on, but everything were just terrible. Then I…
http://millenia3d.net/ Hit me up with an email if you're interested or reply here: hans@millenia3d.net 8 years of experience with 3ds max/photoshop. Working on FireFall at Liquid Development at the moment. Lots of experience working with different engines from modding games for fun. My work has been often featured in…
Is there a quick way to turn off all the lights in the viewport? Something that'll turn my model into pure black. It's just something I've picked up on to check and make sure the silhouette reads well from all distances. So far the only solution I've found is to have the color options for my specified material open... and…