In 3dsMax, I start with a block out. Then I model the high poly. For the low poly, I start by copying and pasting the high poly, removing the turbosmooth modifier, and applying a push modifier to shrink it back down to size of the smoothed high poly. I remove all of the control loops using the ctrl+backspace shortcut and…
I'd just like to add that you guys should consider adding a clause to your agreements with organizations/players that if they disband/go through any major roster changes or enact any unprofessional or harmful conduct (322) before a set is accepted to the game that you could remove them from the submission (resubmit without…
If I remove to many rings on the lens I will get a square-ish on the eyes which would drag down the picture a lot because the eyes is such a important piece in all creatures. Its one of the first things we look for at. But I think there is room to remove loops from the flower and petals or some interior parts of the…
For the spline, if the bezier curve handles drive you nuts go to vert mode, select them all, right click and set them to smooth. If you set them to corner they come out sharp. It makes them a little easier to work with. You can also add knots by turning on refine and clicking on the spline. You can also delete knots and it…
Thanks guys, The intital model when I was done modeling was around 5 million tri's, after that I collapsed all my meshsmooths and started removing un-needed edges,which got it down to 1.8 million tris So basically what im going to do is go back through every object,clone them and start removing more edges again. Is that…
A blender add-on for having custom scripts on a shelf, like maya's shelf or 3ds max custom toolbar.
Just copy and paste your scripts here to create buttons to run them later. Organise them, rename them or sort them in the order you want. Features * Copy and paste script to shelves. As close as drag and drop as it can get.…
Well, to remove water you just go to Edit Terrain > Remove Water. To get rid of all outside lighting influence, you have to create a VisArea, which will mark it's interior as a Blackbox of kinds. The only influence the Time of Day Dialog still has on this is the global fog color and the color grading, so if you want to…
From what I can see, you can definitely remove a lot of edge loops, since you're going to use a normal map, take advantage of it. You can bake the little details like the bevels on the handle into it. Any edge loops that aren't changing the silhouette can be removed. I would also make the blade into a separate mesh rather…
Yeah I've tried the UI texture setting and it still doesn't show up either :P I've uploaded the normal map to Photobucket, so I've had to convert it to a jpeg for that, but the file type I'm using in udk is a tga. I know there's some orangey yellow 'bad bits' on it but I'm not worried about trying to remove these until the…
I have animated some of my materials by mistake and I would like to remove all of the keys. When I remove keyframes by entering the 'controller bezier float' windows that pop up but some keyframes are still there(according to the material itself the settings are the same throughout the animation even though I can see that…