Hii, Sorry for the late reply. What you shared about using existing geometry as support edges, isn't that the exact thing that I did with my edges in the screenshot I sent? It definitely works but only to a certain extent. In fact, out of many options I tried this was the best in minimising the distortion and the…
@poopipe sorry for the late reply poopie, I saw your reply a lot later I moved on so I completely forgot to check the post for a while. I actually found the solution and the thing was because I laid my hair on the y-axis, and rendered it from the top cam. I solved this issue by render from the front cam and rotate the hair…
Sorry the late on answering guys! Mezz: Thanks!!! :) Actually, the drapery bothers me too! LRoy: Thanks man! Later I'll post some images of the spec and if you'd like I can post the setup from Marmoset skin shader too :) Uncle: Thanks!! About the topology.. as it don't deforms I only focused on preserving silhouette with…
Well your works seems good, I can't really crit that as I don't know what potential employers look for regarding concept artists, but I can comment on the site. This first thing I noticed, that kind of gave me a chuckle, was the "Good morning" part on the front page. While not a big deal, they might not be looking at your…
@DemonPrincess Really nice, thanks again for the input :) Acted on that now in the screenshot below. I really need to start including processes like that in my workflow. I thought lighting wouldn't be much of an important factor at this stage of the texture, but that proved me wrong. Thanks once again ^^ EDIT: I started…
I hate to ask, as you could well be more versed than myself... but are you using the outputted file as opposed to saving the render in the dialogue window? I've actually been encountering weird ass bake issues myself as of late, with AO only, like it refuses to recognise that my mesh has smoothing groups.There are ways…
A bit late, but you know. :) Cheers guys! I'll fix the demon when I've got some more time, shit's heaping up around here and Sweagen needs to be finished first. :) Luckily, I'm getting there! Gonna make a quick bottle texture before I head to the sack and finish up the pedestal and environment tomorrow. d1ver: I'll see…
Animesh, I'm sorry that my reply comes this late, but in the fervor of examination session I have forgotten to check the forums on a later notice (and if I remember correctly the post had to be accepted first and so I couldn't bookmark it). I realize you might not even see this reply, but in case you did and were still…
answered. I think some of the questions are not as complex as they need to be though. for example PBR is tied very closely to programs like Substance and Quixel. without those programs its quite a complex deal. with questions like "is PBR easier then Spec/gloss?" you really have two very separate answers if you have access…