Very nice start. I really am a huge fan of Zelda (if you can't tell by my posts being in most Zelda threads ha ha), but one thing you might do is reconsider the hilt. You've got kind of a strange design. The rest of the model follows a pretty traditional Master Sword shape, but the "wings" don't. Here's what I'm talking…
looks cool, some things i would change would be the cracks in the wood handle, they should be following the grain of the wood (if it is wood). have it around the outer edges leading in to the body of the handle - again following the grain. the metal parts I would have the damage around the edges rather than evenly over the…
Depends on a lot of things. How close the camera is? How fast the action is? Does it ever change speed or is it always a quick action? How complex the rig can be and what app are you using? Without knowing those specifics you could: Hide the hilt and un-hide the sword in his hand as he draws it out. OR You could probably…
[ QUOTE ] ...though if you absolutely had to follow the concept art Id say youve already succeeded. Do you have to follow it? [/ QUOTE ] That was the idea for the assignment, but now that it's over, I'm obviously free to do pretty much what I want with it. I agree about the need of color variation. The idea from the…
If you are a guest in someone elses home you follow their rules and you respect their customs. If you respect your hosts you respect their customs and such. Respect doesn't always make sense, but tons of things make no sense unless you grow up with them. Most young people have little-to-no respect....and that's to be…
Well we've listed 6 good first party titles in this thread. 6 worthy titles for a system in its first year (and a half) is pretty awesome, when you think about it. Third parties will follow now that they've realized how big the system is. It's just going to take a year or two for those titles to get out, because not many…
If you're fairly competent, I would move on from simple objects. I found I learned the most starting out when I took on a project that put me in way over my head. Something really complicated. It depends on how best you learn though. Some people prefer to start really simple and work their way up. There's always the…
It wasn't meant as a direct attack on you, but you're right - if it immediately looks like a modified tutorial project to me, then you can bet your ass that whoever you send this to will have seen that particular android countless times before, and it would definitely hurt your chances. If you say you didn't follow that…
Got another issue. When I take a shot, I get the following. If you do a levels adjustment on the image, you'll notice that it's not completely black, some information was saved. It also has the alpha channel perfectly intact with the silhouette of the character: If I take the shot in HDR, I get the following (reduced to…
The easy way I can think of is with particles, but standard particles tend to spread out more than you want, like physical smoke does. So... Create a spline path for the smoke to follow. Create a super-spray about the size of your smoke stream. Create a "Path Follow" force and bind your super spray to it. Now you're…