I'm not a user interface designer, but did once have an interest in going that route and did research into it, so I'll give my 2c. On the programming side: You'll probably want to start out by learning how to create animated HTML5 webpages, as it's become somewhat common to use web languages for games user interfaces these…
Here's some top image results from google to start with for comparison. http://www.heartlandasphalt.com/ESW/Images/asphalt.jpg https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Ground_frost_damages.JPG/1920px-Ground_frost_damages.JPG (this is very common in my area, note the contrast!)…
Valandar, that "Excellent" of yours would be something very subjetive. I don't know traditional or 3d sculptors without pencil skills. The guys without tradional skills always do poor sculpts, and they have more difficulties in the procress of learning, and that's why they end learning some basics. We have different points…
well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
Everytime I tell myself "maybe I shouldn't make this thread", I find some new example somewhere on the internet that tells me "no, there's something really bad about bloom". Bloom isn't new of course, it's been used as early as the PS2 days. But I can't shake this feeling that after reading Marmoset's article on PBR and…
Hi! We started implementing UVPM 3 for 3ds Max but the problem is it turned out that the Max architecture is very unfriendly to UV plugins. That's because the UV editor in 3ds Max is implemented as a modifier. That's why it is not possible to implement any additional functionalities to the UV editor in a plugin. A feature…
Thanks Mark, that clears up a lot. The usage case here is mostly 3) Click and play at least for the functionality that we've been doing. While I completely agree with the drawbacks of that case and is much of the reason why I am asking this question. As to me that case requires so much unnecessary production time due to…
Looking good! I can't really say if it's worn enough or not, though, since it's not in a scene yet. In and of itself, it looks great - although, nowhere near as ornate as the rest of your references? Two things that stand out to me: The wood underneath of the keyboard looks too repeated, like a printed piece of laminate…
This is not just in response to what you said specifically, but more for those who want a cintiq and just cant afford it atm. Saving money is key. When I was a waiter during the college years, by saving up and spending smart not only was I able to pay for life and school expenses but I also was able to get those little…
I really like that ship, I have a weakness for space ships and future shit. It looks good but the transitions on a few areas, most notably the cylindrical thing in the front looks a bit harsh. The generator could use work or should be removed entirely, it seems like a random prop with no really things that show of…