Hey everyone, I've started a Youtube channel as a weekend hobby. The channel focuses on free game art tutorials, please take a look. https://www.youtube.com/c/malcolm341 Click here
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Hi guys! I'm currently working on UE4 scene based on amazing 360 concept from Simon Kopp. https://www.artstation.com/artwork/PNWoZ I'm gonna share my progress here. Any C&C are welcome.
Sooo still hammering this out gotta get water and some post process done, but gotta learn that stuff a little better, I feel like my lighting needs work too... C&C is welcome.
Hey guys here is another update continuing to add grass and other things, and almost finished with all the assets, and Would love to hear anybodies C&C on ways I can make it better, anyways thanks!
Not getting much time to continue on this during the week but hopefully this weekend I'll get the high poly finished and gradually make the low poly and uvs during next week. C&C would be really appreciated at this stage.
Been busy with things and finally an update. I plan to wrap this up in the next few days. So far not sure how I should place the vehicles but plan on modeling 1 more. C&C welcome
Here is my progress on the gun. I've changed the concept slightly, i kinda went my way. Polycount is 3514 triangles. This is my first pass on textures. I used photoshop. C&C are welcome! Cheers!
Decided to give him a haircut after all. I think the shorter hair fits the character a lot better. Also baked, textured and shaded the head and eyes. Modeled in the eyelashes too. Any c&c is welcome.
thanks for the feedback guys- here's some progress- lightened him up a tad and added things mentioned- also added some burlap texture to some parts of him. still tweaking stuff- C&C welcome.
Hi guys Just wanted to show a quick update. Fixed up the arms like Walrus mentioned and changed the render material to be a more standard grey pinkish tone. Any C&C on changes welcome! rogermein1