I would do it different for the different varieties of feathers. The big flight feathers would be done the same as hair cards. Maybe three to five shells would give enough variety to fill out the wings. The little feathers on the front of the wings and the body I would also make a few varieties of, give them a texture, and…
I havent used Max since the 90s so I cant share any insight into that for you but I did want to mention that MODO does have a "non-destructive modifier stack" that was introduced awhile back. They call it Meshops (Mesh Operations) or procedural modeling If you ant to see some examples of it in action I'd recommend checking…
[QUOTE=haiddasalami;1374985]@$!nz: Have you update Maya FBX plugin?[/QUOTE] Seems you are right:gsokol Yea just now for Maya 2012 and Max 2011, I am going to try import/export from Max 2012, but doubt anything will come of It. I tried these two and exports from Max go in fine to Maya but Maya to Max is a no, no, the meshes…
By the way, here is my latest wip http://www.polycount.com/forum/showthread.php?p=1376120#post1376120 I am hoping through the crits of this model I am pushed on my next one to make it to the next level.
You need to create a new plane and use the cage. You can't rebake an object normal map on itself afaik. meh ok re-read and that's what you've done right ? Should work. Yeah got it workin max 2012 https://dl.dropboxusercontent.com/u/13762052/polycount/Nouveau%20dossier/nrm_reproj.rar So normal bump at 100 on the big plane…
I'm pretty sure xNormal's (from 3.17.5 and up) bakes are now synched with Blender 2.58(or was it 2.59) or higher. see this: http://www.polycount.com/forum/showpost.php?p=1355044&postcount=2161 and this: http://www.polycount.com/forum/showpost.php?p=1375390&postcount=583 No baker that I know of is synched with UDK :(
Speaking of art boner time, here's the art book: [ame="https://www.amazon.com/Pacific-Rim-Man-Machines-Monsters/dp/1608871827/ref=sr_1_3?ie=UTF8&qid=1374183440&sr=8-3&keywords=pacific+rim"]Pacific Rim: Man, Machines, and Monsters: David S Cohen, Guillermo del Toro: 9781608871827: Amazon.com: Books[/ame]
Just working on a heavy creature walk, using @KielFiggins Treeback rig. You can crit if you`d like, or just follow along. Im going to be changing a bunch of it tonight, so you may want to hold off for now. Up to you though! I`ll always take crits into consideration. https://syncsketch.com/sketch/137427#158307