Quick Note: This thread is a continuation of this: http://www.polycount.com/forum/showthread.php?t=132205 We simply decided to use our own official account for posting jobs. :)
Its been released on gamebanana as HL2 skin: http://hl2.gamebanana.com/skins/132439 [ame=" https://www.youtube.com/watch?v=EM7FIeuRixQ"]PP-19 Bison in Half-Life2 - YouTube[/ame]
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
I was totally gonna buy [ame=http://www.amazon.co.uk/Deus-Ex-Human-Revolution-Limited/dp/B004XH7HFC/ref=sr_1_1?ie=UTF8&qid=1322316409&sr=8-1]Deus Ex HR[/ame], [ame=http://www.amazon.co.uk/THQ-Space-Marine-PC-DVD/dp/B0051NNSF0/ref=sr_1_2?s=videogames&ie=UTF8&qid=1322316549&sr=1-2]Space Marine[/ame] and…
[vv]132106106[/vv] Marmoset Presents: Just a Tip | Center Your Pivot We're beginning a new series of short video tutorials designed to enhance your Toolbag 2 experience. The first episode explains how to ensure your Marmoset Viewer scene is easy to navigate by centering the camera pivot point in Toolbag. More info:…
Hello there! Just find the aswer!!! Thanks a lot to King Mango and Chris Albeluhn! On the DECAL MATERIAL put the Blend Mode to BLEND_MASKED And In D3D11 > Enable USE IMAGE BASED REFLECTION. Then rebuild the light in Production quality. I just attached a picture to show it better!!!…
Hello Rukasu, We are a modding team that are looking for additional artists and it seems to me that you're well capable of joining us. You might have seen our topic: http://www.polycount.com/forum/showthread.php?t=132693 Anyway, could you say what your main focus area is? (Environment, Buildings or Characters) Let me know…