yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
First and foremost, judging and elimination doesn't start until the contest is over. One week after everyone from every forum hits their submit finals button, the elimination will begin. However, I don't agree with cutting everything down to 50 on the first pass. There will be other forums entering so raising the first…
Yes, I understand and I do think the technology is cool and the results are amazing BUT I don't like what it represents. What is the future for 3D artists then? Are we going to spin around a model 100 times and take pictures and then do a lot of grunt work to make it game-ready? One of the reasons I started working in…
I think the reason why some of us are a little confused about the timeline of events in your story, is that everything looks different ages. The tree growing around the capsule looks roughly 100-150 years old, the weathering on the capsule looks maybe 10-20 years old, and the path of destruction looks a year old at the…
It looks like skin was applied to a mesh that had a problematic transform matrix history. You should ALWAYS reset the transform matrix to zero before applying skin. Command Panel > Utilities tab (hammer) > reset xform > reset selected > Collapse stack > Apply skin. I suspect the object probably has a scale value that isn't…
Hey again - no it's not anything to do with intensity or falloff, I've tried all that. Something is being culled as the light moves beyond a certain distance because the volumetric shadowing is there one moment, and then I move it a tiny bit more and it shuts off entirely. But what is being culled, and what it is being…
Take your finger off the trigger guys, nobody claimed that zero studios use blender. Chris rightly pointed out that Blender accounts for a very small percentage of the professional sector, and teaching courses in Blender rather than Maya or Max at the university level would absolutely put the students at a disadvantage vs…
IMO its not an 'easy' way at all. Quite the opposite, it requires you to do battle with the toughest opponent you will ever face in your life.... you. School gives you a set time to be there, its much easier to get into routine when its more or less forced upon you via a monetary commitment and your urge to not squander…
So some quick things. Your shapes feel somewhat lumpy as if you're not confident in what values you are putting down. Everything feels very soft or lacking definite form because of this. To get started I recommend a few things. Some of them are free, some of them will cost money (and are 100% worth every penny.) FREE *…