There's also the fancy way, which is to implement a hue rotation material function node. It's more math-heavy than the lookup texture, but it saves a texture fetch. Have a look at this: https://dl.dropbox.com/u/778345/4stoofoo.upk HSV values all effectively take 0-1 (or -1 to 1). So to hue shift from red to cyan, you'd…
lights don't resize translation wise... you sure? Do you have their locations locked? I once had to rescale my level for the same reason and I was just 1 quick and dirty scale away from fixing it. Selecting everything and resizing it shouldn't really be an issue. One thing you can try is hitting tab while in "play from…
Some great improvement here! You may be able to get some lower subdivisions back, though, by projecting the details onto a duplicated subtool. First, of course, save your work. Then take the subtool that you want lower subdivisions on. We'll call that subtool 1. Duplicate subtool 1. We'll call the new one subtool 2. Remesh…
ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
I agree with what's been said. Most of that stuff already exists or would be easy enough to script. Here's a very basic texel-density script I've written that someone might want to improve upon. Next step for me is to add a query for the existing texture size, but I suck at scripting so it's progressing very slowly :p…
Have you considered using Python. It's really is excellent for this type of thing. I forced myself to start using python about 2 years ago and have not regretted it. mainStr = "|Render|Props_Crate_001.f[5]"#split the string into a array/list using '.' as the argumentsplitMe = mainStr.split('.')print splitMe#splice out the…
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