I think I've figured it out. It could be the fact that the ocean shader only renders in DX11, because it was working in editor and play in editor when it was set to DX11, but I just switched over and now the shader doesn't work. Is there anyway around this? It must be packaging the game as DX9 EDIT: Also Hapuu it's the UDK…
Just a heads up about the Surface Pro 3. Just saw this. Adobe Photoshop CC 14.2.1 x64 - runs (requires N-Trig Wintab driver) Pixologic Sculptris - no pressure ZBrush 4R6 - no pressure From http://surfaceproartist.com/blog/2014/5/29/surface-pro-3-what-runs-what-doesnt
I just heard that there was a new Riot Art Contest and logged in to check things out and stumbled upon this. I'm rooting for this design (the "underdog") because Corki was one of my favourite characters, and this reminds me of the "Corgi Corki" design I made back in 2014. This looks great, good job and best of luck. Happy…
Zepic, I have heard your cries and have answered your prayers! :D I've updated the tool to include UCX_ collision support! Go gets it! I also made a script that makes naming your collision primitives easier. http://www.tomshannon3d.com/2014/09/tstoolsv11.html Enjoy! http://youtu.be/XBxRvFUsW98
Thanks a lot guys! @Goldo_O Merci mec ! Your 2014 entry inspired me a lot! Good luck to you too, even if I think you won't even need it! @Innocent_Prime thank you :) which avatar are you talking about, samus or my face? anyway feel free to use as ref lol Cheers
dont know know if you figured it out but rendering a wireframe in maya heres a link to check out a video [ame=" https://www.youtube.com/watch?v=nPlvB_fGxT0"]How to render wireframe with Mental ray in Maya - YouTube[/ame] and a written tutorial http://nealbuerger.com/2013/06/maya-2014-wireframe-rendering-using-mental-ray/
Game ready lowpoly model "Robot-operator x-004" The Union of Planets of the Solar System - UPSS. A robot operator “Model x004” for working in outer space and on objects with a low atmospheric environment. Soft: Blender, RizomUV, Substance 3D Painter, Marmoset, UE4 data: 31/03/2022 1 pbr material, 4 textures (4096x4096)…
I searched too - you're right, there's loads to sift through and I honestly can't remember what I've said where - good luck i guess :D so .. The first thing I'd do is block everything out in basic geometry and put it in the game to make sure you have your scale and geometric detail levels worked out. Doing anything else…
hey guys i found this http://www.zbrushworkshops.com/content/david-lesperance-free-webinar-july-2014 and i am thinking about doing it but the Payment options don't explain how the payment installments work? like do they take a payment each month or is it the length of the course /4? also any one who has done one of the…
How do you create a blade like this? curves or box modeling? What about the edges? I am thinking about creating a box and just merge the edges and work on the details.. but I once made a knife using CV curves and it did work.. so.. what is the best option?…