the no texture argument doesnt make a lot of sense. a vertex could hold more information but you`re going to end up with very big meshes if you want a vertex to store a bunch of potential outcomes for the tesselated interpolations. lets say you have 2 verts and inbetween those verts you have 100pixels in your texture,…
The problem that I have found with this is that value you enter into the offset dialog, is not any sort of absolute unit but relative to the size of the object. Specifically the largest axis of the bounding box so if I have a box that is 10*8*4 100 offset equals half of the largest unit or 5 units, but when you throw in…
ATI probably won't touch prices and I'm betting the Nvidia cards will retail a little high too. Supply from TSMC still isn't perfect. Personally I feel that these new Nvidia cards aren't that great. I mean, yay for being 15-20% faster in the best case scenario but when you factor in 100+ bucks USD and over 100+ watts in…
Agreed! A lot of the times, (and I suffer from this as well) when people approach hand painting contrast is lost. I always paint away and then add an adjustment layer which desaturates the image completely, when doing that to your image you can see how almost everything falls in the mid tones, there are no true darks or…
@Jerc Something to keep an eye on that I've been noticing. When opening Painter, sometimes, it will not utilize my entire GPU. I have GPU-Z open and the times that my card hits 100% clock speed, the viewport seems to be running fine. However, there are many times where it won't even hit 50% clock speed with the same…
From this http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html - if anything Vray is going to be ever more popular. You seem to have a personal issue with the software from how you come across. Additionally, bear in mind that Vray is a one off cost. Suitable for a studio that…
My little finger tells me this the whole misunderstanding comes from a big confusion between: 1 - Some real-life scientific facts ("what are the characteristics of metals and non-metals ?") 2 - A simplified model that some engines rely on ("in our engine, it is best do use 100% white and 100% black for metalness input for…
PROBLEM SOLVED: It was a program conflict - I had a friend suggest going through the processes and 'End Task' on each one until the performance for UE4 was normal. So I was doing this through tons of them with no success. But then I did it on Realtek Audio Manager - and boom.. CPU performance went from 100% down to like…
DnS, Ok great. I see what you are saying about taking more care with the dirt overlays. I find texturing to be the most challenging aspect, and the area where I could probably use the most help (in terms of tips etc). Are you also suggesting that I should not combine normal maps like I have done here, and should generate…
This is my understanding also but something I've always wondered is how can an application like photoshop take advantage of 2048 pressure levels for opacity? 2048 pressure levels distributed between 0-100% gives you increments of about 0.09%, but photoshop doesn't deal with percentages in fractions of a percentile so isn't…