Do your UVs before you worry about smoothing. Then run a script to have your smoothing groups built from your UV islands. This means you will essentially have to be planning what edges you want to smooth while you do your UV layout. You can find that script here:…
OK thank you for the breakdown. Most of the time when trying simple scripts like that, I understand the functions, but have problems inputing the correct data type. (plugin an array instead of a integer for example). That's my issue most of the time :/ Practices makes perfect I guess. But it will take a while I think. At…
whoops haha. cheers fellaz. let the modo'in begin. edit: can i confirm that since Drag weld has 3 things going on, i have to record a macro script then assign that to a key? because mapping - tool.set DragWeld on snap:true , does activate. but it doesnt allow the weldings.. wud this be the begging of creating funky scripts…
@mLichy would you kindly pat your self on the back Thanks for the script. it works! and also has some other nice fetures. im moving over from xsi and in xsi you could press + and - to add diffent levels of 'Turbo smooth' on and off. so the turbo smoothing options in that script are very nice! -lloyd p.s well done for…
Sorry Swordslayer, i've been busy with the script, and now i got to fix it. My main problem was that i wanted to save the position and size parameter into a INI file. and this got a negative values into the Y axis parameters and i didn't get to know this. Something like that: Finally, I've decided to put off this feature,…
From my experience, you do not need to write in a specific programming language, but you do need to be capable of scripting. Now this may vary from studio to studio UE4s Kismet is a perfect example - It's using a visual scripting language in order to create the events in the level. You need to be comfortable with logic…
Afaik the easiest way is to save the sfx material to a mat file and load that (via loadTempMaterialLibrary). Alternatively you could directly access the windows/buttons via HWND, but that's super hacky (might not work right across Max versions). To make it the default material applied to all new model primitives in the…
So it turns out that all the traingles from CAD geometry don't have smoothing groups assigned, even though the normals separated along the hard edges and unified on smooth edges. Soooo.... I had already unwrapped the mesh, so just before resetting all the normals I ran a script I found here by RenderHJS that assigned SGs…
Hello people. I am modeling in 3ds MAX only using smoothing groups and quad chamfer. I was wondering if there is a script or something so when I am aplying different smoothing groups in complex objects, sometimes, I can't keep up with what parts of the mesh I have assigned a Smoothing group and wich not. So is there…
I basically got sent a scene that built from a bunch of copies. I'd like to convert to instances. I did some search, but googling "convert object to instance" or anything like that results into "convert instance into object". So that wasnt really succesfull. Tried searching for some scripts.. couldnt find one either. So if…